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* [[00 Agent]]: [http://www.the-elite.net/GE/difft-3.htm 30 minutes 17 seconds] by Bryan Bosshardt
* [[00 Agent]]: [http://www.the-elite.net/GE/difft-3.htm 30 minutes 17 seconds] by Bryan Bosshardt
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Single-segment runs have also been attempted. Single-segment runs of GE are ranked [http://www.angelfire.com/vt2/Vulpex/Brooklyn/SpeedRunRankings.html here] alongside similar records for [[Perfect Dark]]. There are six categories for these: runs can be through [[Agent]], [[Secret Agent]] or [[00 Agent]] and each of these can be timed using the in-game timer or in real time. Typically the last two (bonus) levels are not attempted here as the game goes to the credits once you beat [[Cradle]], so only 18 levels need beating.
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Single-segment runs have also been attempted. Single-segment runs of GE are ranked [http://www.angelfire.com/vt2/Vulpex/Brooklyn/SpeedRunRankings.html here] alongside similar records for [[Perfect Dark]]. There are six categories for these: runs can be through [[Agent]], [[Secret Agent]] or [[00 Agent]] and each of these can be timed using the in-game timer or in real time. On Agent the run counts the levels from [[Dam]] to [[Cradle]] only; on SA, [[Aztec]] is also included; on 00A, Aztec and [[Egyptian]] are included.
Strategies in full runs are different from individual level runs because you don't have the luxury of multiple attempts (multiple attempts are ''allowed'', but the time just keeps adding on). Swift but safe strategies are preferable to one-in-a-thousand shots - with the exception of [[Dam]], which you can attempt over and over again. In some senses, full runs provide a better judge of ''consistent'' playing ability and global game knowledge.
Strategies in full runs are different from individual level runs because you don't have the luxury of multiple attempts (multiple attempts are ''allowed'', but the time just keeps adding on). Swift but safe strategies are preferable to one-in-a-thousand shots - with the exception of [[Dam]], which you can attempt over and over again. In some senses, full runs provide a better judge of ''consistent'' playing ability and global game knowledge.