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[[Image:Attackship.png|thumb|Attack Ship: Covert Asault]]
[[Image:Attackship.png|thumb|Attack Ship: Covert Asault]]
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'''Attack Ship: Covert Assault''' is [[Perfect Dark]]'s 16th level. This is the level where [[Perfect Dark]] "jumps the shark", so to speak. This is for two reasons:
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'''Attack Ship: Covert Assault''' is [[Perfect Dark]]'s 16th level. This is the level where [[Perfect Dark]] "jumps the shark", so to speak. This is for two reasons:
# This is the level where all the human enemies are replaced with alien Skedar.
# This is the level where all the human enemies are replaced with alien Skedar.
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# This is the level where Elvis successfully dethrones [[GoldenEye 007]]'s Natalya as the most annoying non-player character in either game. Words cannot adequately express how frustratingly Elvis behaves in this level. His utter lack of self-preservation instinct, combat ability and speed combine with his critical importance to the mission to promote him beyond "liability" to "ball and chain" status. Any speed run in which Elvis completes his objectives at a high speed without dying is a statistical fluke.
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# This is the level where Elvis successfully dethrones [[GoldenEye 007]]'s Natalya as the most annoying non-player character in either game. Words cannot adequately express how frustratingly Elvis behaves in this level. His utter lack of self-preservation instinct, combat ability and speed combine with his critical importance to the mission to promote him beyond "liability" to "ball and chain" status. Any speed run in which Elvis completes his objectives at a high speed without dying is a statistical fluke.
===Combat with Skedar===
===Combat with Skedar===
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The other 50% of the time the nearer Skedar isn't there, and this means it is actually in the engine room, hiding behind the first door to ambush you. Be careful opening it and you can ambush it back. Ignore the Skedar on the left and run right, switching to AR34 as you do so. Open the next doors, ignore the Skedar at the corner, then pause and turn off your Auto-aim from the Control menu. Cross your fingers, then left-strafe into the engine room proper, aiming upwards.
The other 50% of the time the nearer Skedar isn't there, and this means it is actually in the engine room, hiding behind the first door to ambush you. Be careful opening it and you can ambush it back. Ignore the Skedar on the left and run right, switching to AR34 as you do so. Open the next doors, ignore the Skedar at the corner, then pause and turn off your Auto-aim from the Control menu. Cross your fingers, then left-strafe into the engine room proper, aiming upwards.
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The reason you turn off your Auto-aim at this point is because if you don't, the game has an annoying habit of pointing your gun at the Skedar on the ground level instead of at the brown connectors holding what, for want of a better word, must be referred to as the "warp core". Strafe into the room and rake the nearest connector with half your clip on the way in, destroying it. Keep going, stop briefly to shoot the second connector, then leave by the way you came in. Pause on the way out to turn the Auto-aim back on again.
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The reason you turn off your Auto-aim at this point is because if you don't, the game has an annoying habit of pointing your gun at the Skedar on the ground level instead of at the brown connectors holding what, for want of a better word, must be referred to as the "warp core". Strafe into the room and rake the nearest connector with half your clip on the way in, destroying it. Keep going, stop briefly to shoot the second connector, then leave by the way you came in. Pause on the way out to turn the Auto-aim back on again.
This method is risky and dangerous, but it is anything up to thirty seconds faster than sticking around to shoot everything in the room for safety beforehand, and the damage risk, believe it or not, is actually quite low. These Skedar really CANNOT aim.
This method is risky and dangerous, but it is anything up to thirty seconds faster than sticking around to shoot everything in the room for safety beforehand, and the damage risk, believe it or not, is actually quite low. These Skedar really CANNOT aim.