Line 1:
Line 1:
−
----
−
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;">
−
----
−
=[http://ozoqemuvo.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=
−
----
−
=[http://ozoqemuvo.co.cc CLICK HERE]=
−
----
−
</div>
{{Cleanup-specific|lack of capitalization}}
{{Cleanup-specific|lack of capitalization}}
Line 19:
Line 11:
Right from the beginning there are two different strats you can do. You can get a rocket boost and do a regular MT around the corner, or you can do what's known as the Friedstart, due to its discovery by Michael Fried. I'm gonna describe the Friedstart, as thats the strategy I use.
Right from the beginning there are two different strats you can do. You can get a rocket boost and do a regular MT around the corner, or you can do what's known as the Friedstart, due to its discovery by Michael Fried. I'm gonna describe the Friedstart, as thats the strategy I use.
−
Start out with a rocket boost into an immediate yet short AB spin to the right into a shroom slide. I'll say now that the timing and angles involved here is extremely difficult to get right. There's just a certain feel for it that you have to find. Anyway, build up an MT during the shroom slide. You should get the timing so that your start shroom runs out just a bit after you hit the regular track again. Also, as soon as you hit the road again, release the MT you'd been building up. Glide for a bit, hop once or twice around the corner to adjust your angle, then do one left facing MT around the corner, and let the glide carry you down this straightaway. Here, I've heard it is suggested that go you to the right of the snowman, because it is supposed to be more natural when coming out of the previous MT. However, I've never been able to make it feel "natural", per se, myself, and I almost always go the left of the snowman when gliding. Besides, if you do it right anyway, going to the left will only require minimal adjustment, if any. Anyway, moving on.
+
Start out with a rocket boost into an immediate yet short AB spin to the right into a shroom slide. I'll say now that the timing and angles involved here is extremely difficult to get right. There's just a certain feel for it that you have to find. Anyway, build up an MT during the shroom slide. You should get the timing so that your start shroom runs out just a bit after you hit the regular track again. Also, as soon as you hit the road again, release the MT you'd been building up. Glide for a bit, hop once or twice around the corner to adjust your angle, then do one left facing MT around the corner, and let the glide carry you down this straightaway. Here, I've heard it is suggested that go you to the right of the snowman, because it is supposed to be more natural when coming out of the previous MT. However, I've never been able to make it feel "natural", per se, myself, and I almost always go the left of the snowman when gliding. Besides, if you do it right anyway, going to the left will only require minimal adjustment, if any. Anyway, moving on.
Coming up is a fairly sharp U-turn to the left. Jump into a left facing MT, let it go about a third of the way around the turn, and hop a few times to keep the turn tight. This turn must be kept tight! All turns must be kept as closely cut as possible, but this one is important for saving those precious tenths of a second, especially when every tenth counts when going for GOD. Anyway, after releasing the MT around this turn, I've hopped anywhere from 2-4 times around this turn, but on average, it is about 3 or times that I hop. After coming out of this turn, hop into an immediate right facing MT around the slight turn after the u-turn, and make that one as quick as you can. Now here, you can glide a bit, turn slightly right then go back left to the MT around the corner, or you can hop a bit to the right then hop into the left facing MT around the next corner that leads down the hill. I personally hop, but i'm pretty sure that it doesnt matter either way. Anyway, release the MT, glide down the hill, then over the jump.
Coming up is a fairly sharp U-turn to the left. Jump into a left facing MT, let it go about a third of the way around the turn, and hop a few times to keep the turn tight. This turn must be kept tight! All turns must be kept as closely cut as possible, but this one is important for saving those precious tenths of a second, especially when every tenth counts when going for GOD. Anyway, after releasing the MT around this turn, I've hopped anywhere from 2-4 times around this turn, but on average, it is about 3 or times that I hop. After coming out of this turn, hop into an immediate right facing MT around the slight turn after the u-turn, and make that one as quick as you can. Now here, you can glide a bit, turn slightly right then go back left to the MT around the corner, or you can hop a bit to the right then hop into the left facing MT around the next corner that leads down the hill. I personally hop, but i'm pretty sure that it doesnt matter either way. Anyway, release the MT, glide down the hill, then over the jump.
Line 29:
Line 21:
Lastly, on third lap, you wont want to do the SSMT before the line like on 1st and 2nd laps, as it wont serve much good. So on the last corner, build up that last MT, slide all the way around the corner, then release it when you've straightened up on the bridge.
Lastly, on third lap, you wont want to do the SSMT before the line like on 1st and 2nd laps, as it wont serve much good. So on the last corner, build up that last MT, slide all the way around the corner, then release it when you've straightened up on the bridge.
−
* [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/fs-14062(pal)-Jongerius.wmv WR Video (PAL) - 2'00"98 (1'40"62)] by [[Michael Jongerius]]
+
* [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/fs-14062(pal)-Jongerius.wmv WR Video (PAL) - 2'00"98 (1'40"62)] by [[Michael Jongerius]]
−
* [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/fs-14079-Taylor.wmv NTSC Video - 1'40"79] by [[Eddie Taylor]]
+
* [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/fs-14079-Taylor.wmv NTSC Video - 1'40"79] by [[Eddie Taylor]]
== Non-Shortcut flap ==
== Non-Shortcut flap ==
Line 37:
Line 29:
Strat here.
Strat here.
−
* [http://www.thengamer.com/MK64/06-FrappeSnowland/fs-3219-Tomazelli.mpg NTSC Video - 32"19] by [[Karlo Tomazelli]]
+
* [http://www.thengamer.com/MK64/06-FrappeSnowland/fs-3219-Tomazelli.mpg NTSC Video - 32"19] by [[Karlo Tomazelli]]
−
* [http://www.youtube.com/watch?v=Z0BkLMXY-uc PAL Video - 38"84 (32"30)] by [[Vincent Tolhuis]]
+
* [http://www.youtube.com/watch?v=Z0BkLMXY-uc PAL Video - 38"84 (32"30)] by [[Vincent Tolhuis]]
== Shortcut 3lap ==
== Shortcut 3lap ==
Line 45:
Line 37:
Strat here.
Strat here.
−
* [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/fssc-2164(pal)-Tolhuis.mpg PAL Video - 26"02 (21"64)] by [[Vincent Tolhuis]]
+
* [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/fssc-2164(pal)-Tolhuis.mpg PAL Video - 26"02 (21"64)] by [[Vincent Tolhuis]]
−
* [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/fssc-2170-Tomazelli.mpg NTSC Video - 21"70] by [[Karlo Tomazelli]]
+
* [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/fssc-2170-Tomazelli.mpg NTSC Video - 21"70] by [[Karlo Tomazelli]]
== Shortcut flap ==
== Shortcut flap ==
Line 53:
Line 45:
Old Method:
Old Method:
−
Turn directly around from the start and go to the corner of the bridge on your left. From here you want to go directly from the corner of the bridge into the snow. Do not touch the normal part of the track. Drive a little past the finish line in a diagonal line going right. You should get caught and picked up by Lakitu. If done righ you will be place on the very edge of the bridge. Repeat this process again and a lap should trigger. Once Lakitu puts you down shroom immediately and get into a diagonal MT slide. You want to aim for either the left or right side of the finish line where the edge of the track meets the snow. If done correctly you can get as low as 5"41. If you are an NTSC player, you can even get 5"40, but it is impossible for a PAL player to hit this due to the conversion rate rounding error.
+
Turn directly around from the start and go to the corner of the bridge on your left. From here you want to go directly from the corner of the bridge into the snow. Do not touch the normal part of the track. Drive a little past the finish line in a diagonal line going right. You should get caught and picked up by Lakitu. If done righ you will be place on the very edge of the bridge. Repeat this process again and a lap should trigger. Once Lakitu puts you down shroom immediately and get into a diagonal MT slide. You want to aim for either the left or right side of the finish line where the edge of the track meets the snow. If done correctly you can get as low as 5"41. If you are an NTSC player, you can even get 5"40, but it is impossible for a PAL player to hit this due to the conversion rate rounding error.
−
* [http://www.youtube.com/watch?v=N7k5cE9V5p4 NTSC Video (WR) - 4"94] by [[Myles Bukrim]]
+
* [http://www.youtube.com/watch?v=N7k5cE9V5p4 NTSC Video (WR) - 4"94] by [[Myles Bukrim]]
−
* [http://www.youtube.com/watch?v=TGa899YsDJo PAL Video - 5"96 (4"96)] by [[Vincent Tolhuis]]
+
* [http://www.youtube.com/watch?v=TGa899YsDJo PAL Video - 5"96 (4"96)] by [[Vincent Tolhuis]]
== External Links ==
== External Links ==