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=[http://ynejynezex.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=
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=[http://ynejynezex.co.cc CLICK HERE]=
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[[Image:Villa.png|thumb|Carrington Villa: Hostage One]]
[[Image:Villa.png|thumb|Carrington Villa: Hostage One]]
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Switch back to right-strafing at the next corner, switch to the CMP-150 if you have it during this briefly peaceful moment, and continue to right-strafe to the final panel. Check your clock - 0:55 is what you should be aiming for here. Activate the panel as quickly as possible from side-on and turn around and RIGHT-strafe back in the opposite direction.
Switch back to right-strafing at the next corner, switch to the CMP-150 if you have it during this briefly peaceful moment, and continue to right-strafe to the final panel. Check your clock - 0:55 is what you should be aiming for here. Activate the panel as quickly as possible from side-on and turn around and RIGHT-strafe back in the opposite direction.
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Here's your fifth and last chance to grab a CMP-150: the last guard before the lower basement. If this fails you're up the creek and you might as well quit. Disarm him as you pass on the outside, then hit A to switch to the CMP-150 as soon as possible in preparation for the first shock trooper. Stab B at the door as you switch strafe directions, and then left-strafe through. As you bounce down the steps the "Windmill activated" sign will vanish and you can check your time - 0:59-1:01 is the target.
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Here's your fifth and last chance to grab a CMP-150: the last guard before the lower basement. If this fails you're up the creek and you might as well quit. Disarm him as you pass on the outside, then hit A to switch to the CMP-150 as soon as possible in preparation for the first shock trooper. Stab B at the door as you switch strafe directions, and then left-strafe through. As you bounce down the steps the "Windmill activated" sign will vanish and you can check your time - 0:59-1:01 is the target.
Open fire with your CMP-150 along the right wall of the right-hand tunnel to blow away the first shock trooper, and run through him without slowing AT ALL. DO NOT reload now. You should have over 20 bullets left as you strafe to the next two shock troopers. Stay as far away as possible from them to save time, and shoot the left one first. Just spray at about chest height and you're guaranteed a kill since it's [[Agent]]. This bit should take a minimal amount of time.
Open fire with your CMP-150 along the right wall of the right-hand tunnel to blow away the first shock trooper, and run through him without slowing AT ALL. DO NOT reload now. You should have over 20 bullets left as you strafe to the next two shock troopers. Stay as far away as possible from them to save time, and shoot the left one first. Just spray at about chest height and you're guaranteed a kill since it's [[Agent]]. This bit should take a minimal amount of time.
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When you get to the ledge (0:10 exactly), switch to right-strafing and go diagonally right, heading for the guard on ground level. He'll drop to the ground but he'll be upright when you reach him (unless he ducks, which sometimes happens. Unlucky, just restart). Disarm him as you reach him, then turn right a bit, still right-strafing, and head along the rock, once again taking the optimum route.
When you get to the ledge (0:10 exactly), switch to right-strafing and go diagonally right, heading for the guard on ground level. He'll drop to the ground but he'll be upright when you reach him (unless he ducks, which sometimes happens. Unlucky, just restart). Disarm him as you reach him, then turn right a bit, still right-strafing, and head along the rock, once again taking the optimum route.
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Don't hug the left wall in the next long cavern. Instead, go around the RIGHT of the guard here, switching to the [[CMP-150]] nice and early as you do so. Aim upwards slightly as you run, turn left once you're around him and open fire at the sniper on the pillar here as you run straight forwards down the steps. You'll here him shout "My gun!" if you hit him - this is because if you kill him within about 35 seconds or so, he drops a second CMP-150 for you. However this is of no use on this run so don't hang around.
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Don't hug the left wall in the next long cavern. Instead, go around the RIGHT of the guard here, switching to the [[CMP-150]] nice and early as you do so. Aim upwards slightly as you run, turn left once you're around him and open fire at the sniper on the pillar here as you run straight forwards down the steps. You'll here him shout "My gun!" if you hit him - this is because if you kill him within about 35 seconds or so, he drops a second CMP-150 for you. However this is of no use on this run so don't hang around.
The reason you go around the right of the guard instead of the left is - speed. By this method, you don't ever actually stop running, and picking off the sniper is actually fairly easy while on the run. Ordinarily, you'd have to stop below the pillar, aim upwards, and shoot him, then start running again. Not only does coming to a complete halt lose you loads of time, it's also fiddly and uncertain trying to shoot the sniper and not the pillar he's standing on. Then you have reaction times to worry about when you start running again after he dies. My method eliminates all that at the cost of a fractionally longer route, and the extra time is made up anyway, see?
The reason you go around the right of the guard instead of the left is - speed. By this method, you don't ever actually stop running, and picking off the sniper is actually fairly easy while on the run. Ordinarily, you'd have to stop below the pillar, aim upwards, and shoot him, then start running again. Not only does coming to a complete halt lose you loads of time, it's also fiddly and uncertain trying to shoot the sniper and not the pillar he's standing on. Then you have reaction times to worry about when you start running again after he dies. My method eliminates all that at the cost of a fractionally longer route, and the extra time is made up anyway, see?
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Before you start going for this time, play the level a few times with Infinite Ammo (Laptop Sentry Gun), Invincible and All Guns turned on. At the start, turn and shoot the sniper across the harbour, then ignore the executors and go up from the jetty, then right along the front of the villa, then up the steps by the windmill. Go in the door here, across the kitchen and up the stairs in the hall. Open the door at the top and you end up on a small L-shaped balcony with a sniper dead ahead, one to your left, and one up and right. This is where you chuck the LSG from. Go forward and right slightly to face along the wall from the corner, turn right a bit, aim almost vertically upwards (so only a small part of the roof appears in the bottom-right corner of your screen), and throw the LSG. Watch it as it falls and it should land on the roof quite a long way away. Switch to your [[Sniper Rifle]] and zoom in to watch the thing whirl around and shoot all the snipers except one. Now open the door on the right and go through the lounge and out again to the pillared area. Look up and left to find the last sniper, and shoot it.
Before you start going for this time, play the level a few times with Infinite Ammo (Laptop Sentry Gun), Invincible and All Guns turned on. At the start, turn and shoot the sniper across the harbour, then ignore the executors and go up from the jetty, then right along the front of the villa, then up the steps by the windmill. Go in the door here, across the kitchen and up the stairs in the hall. Open the door at the top and you end up on a small L-shaped balcony with a sniper dead ahead, one to your left, and one up and right. This is where you chuck the LSG from. Go forward and right slightly to face along the wall from the corner, turn right a bit, aim almost vertically upwards (so only a small part of the roof appears in the bottom-right corner of your screen), and throw the LSG. Watch it as it falls and it should land on the roof quite a long way away. Switch to your [[Sniper Rifle]] and zoom in to watch the thing whirl around and shoot all the snipers except one. Now open the door on the right and go through the lounge and out again to the pillared area. Look up and left to find the last sniper, and shoot it.
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If the "Objective 1 Completed" message appears, you threw the LSG in the right place. If not, restart and practice some more until you can consistently throw it correctly. Once you're ready, you can start practicing for the real run. Remember to turn all the cheats off first...
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If the "Objective 1 Completed" message appears, you threw the LSG in the right place. If not, restart and practice some more until you can consistently throw it correctly. Once you're ready, you can start practicing for the real run. Remember to turn all the cheats off first...
===Strategy===
===Strategy===