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# This is the level where Elvis successfully dethrones [[GoldenEye 007]]'s Natalya as the most annoying non-player character in either game. Words cannot adequately express how frustratingly Elvis behaves in this level. His utter lack of self-preservation instinct, combat ability and speed combine with his critical importance to the mission to promote him beyond "liability" to "ball and chain" status. Any speed run in which Elvis completes his objectives at a high speed without dying is a statistical fluke.
# This is the level where Elvis successfully dethrones [[GoldenEye 007]]'s Natalya as the most annoying non-player character in either game. Words cannot adequately express how frustratingly Elvis behaves in this level. His utter lack of self-preservation instinct, combat ability and speed combine with his critical importance to the mission to promote him beyond "liability" to "ball and chain" status. Any speed run in which Elvis completes his objectives at a high speed without dying is a statistical fluke.
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>===Combat with Skedar===
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===Combat with Skedar===
Skedar programming is unbelievably simplistic compared to that of human enemies in this game. Every Skedar on this level wields a single [[Mauler]] except the bridge commander who has two. When you are seen, a Skedar will run to a nearby position, turn to you and start shooting. They'll shoot about five shots, then move again, then shoot again; if they lose sight of you, they'll keep moving. That's it. They have extremely poor accuracy from long range but are deadly close up and a single shot will do you serious damage (on [[PA]], five direct hits equals death). If you are crazy enough to go toe-to-toe with a Skedar it will headbutt you or kick you in the head, which can kill you instantly from full health on PA. Luckily, this almost never happens if you know what you're doing.
Skedar programming is unbelievably simplistic compared to that of human enemies in this game. Every Skedar on this level wields a single [[Mauler]] except the bridge commander who has two. When you are seen, a Skedar will run to a nearby position, turn to you and start shooting. They'll shoot about five shots, then move again, then shoot again; if they lose sight of you, they'll keep moving. That's it. They have extremely poor accuracy from long range but are deadly close up and a single shot will do you serious damage (on [[PA]], five direct hits equals death). If you are crazy enough to go toe-to-toe with a Skedar it will headbutt you or kick you in the head, which can kill you instantly from full health on PA. Luckily, this almost never happens if you know what you're doing.
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Skedar which spawn during the hangar alarm sequence have about half as much health and are even more inept with their weapons than the regular ones.
Skedar which spawn during the hangar alarm sequence have about half as much health and are even more inept with their weapons than the regular ones.
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===Other advice===
===Other advice===