Line 10:
Line 10:
−
Start the level anytime you want (watching the animation won't make any difference on the position of the [[disguise]] woman), with a left [[strafe]]. You should line yourself to shoot the guard on the way. His position is random, so you must slightly look around, to run straight forward as much as possible. When you get close, shoot him and get the [[Dragon]]. The strafe now is very important - you should pass very close to the wall, or you're gonna lose a tenth or two, which will make difference on your door TT. Anyway, just do a smooth strafe and go for the disguise. When you get close enough to the girl, shoot and change to right strafe as soon as possible. On this part, you can either run through the woman, or turn earlier and hope that she throws the diguise towards your direction. With the 2nd option you're gonna save like 0.1~0.2s, but that's not worth it for it's no consistency. So just learn a way that you get the disguise all the time.
+
Start the level anytime you want (watching the animation won't make any difference on the position of the [[disguise]] woman), with a left [[strafe]]. You should line yourself to shoot the guard on the way. His position is random, so you must slightly look around to run straight forward as much as possible. When you get close, shoot him and get the [[Dragon]]. The strafe now is very important - you should pass very close to the wall, or you're gonna lose a tenth or two, which will make a difference on your door [[TT]]. Just do a smooth strafe and go for the disguise. When you get close enough to the girl, shoot and change to right strafe as soon as possible. On this part, you can either run through the woman, or turn earlier and hope that she throws the diguise towards your direction. With the second option, you'll save a couple tenths, but it's not worth the inconsistency. Just learn a way that you get the disguise all the time.
−
So, you're on the way back now. If you're lucky, guards are going to give you one or even two (!) boosts after you get the disguise. That's preety rare, tho. Anyway, the strafe here is VERY important (again). After a while, you'll learn how to do a very good line, without stucking on those weird walls to the right. Also, you should turn right as soon as you get out of the tunnel, even if you turn more than what's needed - it's better to make a mistake by turning more than turning less. Just run to the door, and when you just pass the wall before the door, turn right and press B (Karl does this on his vid, it saves a little time), and pause. [[TT]]: 19.8~20.2 seconds. Worst than this, restart.
+
Proceed back to the base. If you're lucky, guards are going to give you one or even two (!) boosts after you get the disguise. That's pretty rare, though. Now, the strafe here is VERY important (again). After a while, you'll learn how to do a very good line, without sticking on those weird walls to the right. Also, you should turn right as soon as you get out of the tunnel, even if you turn more than what's needed. It's better to make a mistake by turning more than turning less. Just run to the door and, when you just pass the wall before the door, turn right and press B (Karl does this on his vid, it saves a little time), and pause. [[TT]]: 19.8-20.2 seconds. If your time is worse than this, then restart.
−
Select the disguise, and unpause. Now you gotta hope for a nice bitch talk. As soon as possible, enter the room and go to the right (totally, like 90 degrees). If you did it correct, the lady will start talking very fast. If she takes too much time to talk, restart. Don't stop running, and go to the door. Hold your strafe on it (watch Bryan's vid for this), and press B when you feel like the door is unlocked. You gotta know that you can open it like 0.2 or 0.3 before the bitch says her 2nd speech, so time it well. Hurray, you opened the door! Get past to it as fast as you can. Now, it's just left strafe before the [[drugspy]] part. Select your Dragon on the way. When you get close to that corridor that leads to the lift, turn a little to the right, throw your Dragon (2nd function) and pause. TT: 34.2~34.7
+
Select the disguise, and unpause. Now hope for a nice talk from the receptionist. As soon as possible, enter the room and go to the 90 degrees right. If you did it correctly, the lady will start talking very fast. If she takes too much time to talk, restart. Continue running, and go to the door. Hold your strafe on it (watch Bryan's vid for this), and press B when you feel like the door is unlocked (you can open it 0.2 or 0.3 before the receptionist says her second speech, so time it well). Get past it as fast as you can. Now, it's just left strafe before the [[drugspy]] part. Select your Dragon on the way. When you get close to the corridor that leads to the lift, turn a little to the right, throw your Dragon (2nd function) and pause. [[TT]]: 34.2-34.7
−
Select the drugspy. It's a tricky part now. When the drugspy is "opening", you CAN strafe and turn, but you won't see what's happening. So, basically, right after you unpause, start right strafing and turn a little to the left. After a while, you'll master this, and when the drugspy screen appears, you'll be going in right strafe, very close to the left wall. Just keep the strafe and press B on the lift ASAP, pause and unselect the drugspy. You're back to Jo now.
+
Select the drugspy. It's a tricky part now. When the drugspy is "opening", you CAN strafe and turn, but you won't see what's happening. So, basically, right after you unpause, start right strafing and turn a little to the left. After a while, you'll master this, and when the drugspy screen appears, you'll be going in right strafe very close to the left wall. Just keep the strafe and press B on the lift as soon as possible. Pause and unselect the drugspy. You're back to Jo now.
Run with left strafe, and pass through your Dragon, in a way so that you get boosted (more than backboosted). Two things can happen now, depending of the place where your Dragon landed.
Run with left strafe, and pass through your Dragon, in a way so that you get boosted (more than backboosted). Two things can happen now, depending of the place where your Dragon landed.
Line 23:
Line 23:
# If you threw it more to the right: the explosion will break the glass AND kill the K7 guard.
# If you threw it more to the right: the explosion will break the glass AND kill the K7 guard.
−
Second option is better, because disarming that guard can be a pain sometimes. In any way, run to the stairs, change to right strafe to go up, and then change to left again, so you can press B on the terminal. Do it, then disarm the K7 guard or get the weapon on the floor, depending of what happened. When you get through the broken glass, change to right strafe in the air, and run to the lift. Press B to close it, while getting your drugspy back.
+
Second option is better, because disarming that guard can be a pain sometimes. In any way, run to the stairs, change to right strafe to go up, and then change to left again, so you can press B on the terminal. Disarm the K7 guard or get the weapon on the floor, depending of what happened. When you get through the broken glass, change to right strafe in the air and run to the lift. Press B to close it, while getting your drugspy back.
−
Ok, if you did everything correctly, you're on track to 1:15. A good end here is essencial. Basically, you should line yourself, so that when the lift door open, you have a perfect aim on the panel. Each person has your way to do this, but the most consistent and easy to learn goes like this:
+
If you did everything correctly, you're on track to 1:15. A good end here is essential. Basically, you should line yourself, so that when the lift door open, you have a perfect aim on the panel. Each person has his/her own way to do this, but the most consistent and easy to learn goes like this:
−
Get your K7 up. Look as much as possible to the floor. Go backwards and lean on the wall behind you. Now, take a look at [http://img102.imageshack.us/img102/7793/pdxi6.jpg this pic], it's a frustrating try to replicate the lift floor. Move yourself to the sides, so your aim stays on spot number 1 (in the middle of that square line), and, without moving, aim to spot number 2 (I should have drawn it in another perspective :p). Now, aim up. There's no parameter for this, though. Anyway, now go forward and lean on the lift door (careful to not get stuck on it). When the door open, start pausing until you see the panel. If you positioned yourself correctly, your aim should be right on the panel. TT for pausing: 1:04.4~1:04.9
+
Get your K7 up. Look as much as possible to the floor. Go backwards and lean on the wall behind you. Now, take a look at [http://img102.imageshack.us/img102/7793/pdxi6.jpg this picture]. Move yourself to the sides, so your aim stays on spot number 1 (in the middle of that square line). Without moving, aim to spot number 2. Now, aim up (not indicated in the picture). Go forward and lean on the lift door (careful to not get stuck on it). When the door opens, start pausing until you see the panel. If you positioned yourself correctly, your aim should be right on the panel. [[TT]] for pausing: 1:04.4-1:04.9
Start shooting! The panel should've been destroyed very quickly. Run like crazy, and enter into the laser section. I don't know how to explain this part (someone edit later if needed), but it doesn't take much time to master.
Start shooting! The panel should've been destroyed very quickly. Run like crazy, and enter into the laser section. I don't know how to explain this part (someone edit later if needed), but it doesn't take much time to master.