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== Non-Shortcut 3lap ==
== Non-Shortcut 3lap ==
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[[Image:Kb1stturn.jpg|thumb|After MTing around the first turn]]
* '''''[[[Koopa_Troopa_Beach#Non-Shortcut_flap|flap shroom #1]]]''''' Rocket boost, while holding right, and start a left-facing slide as soon as possible.
* '''''[[[Koopa_Troopa_Beach#Non-Shortcut_flap|flap shroom #1]]]''''' Rocket boost, while holding right, and start a left-facing slide as soon as possible.
* Press left as you go over the small bump, and slide around the rest of the turn.
* Press left as you go over the small bump, and slide around the rest of the turn.
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* Release the MT as the rocket boost wears off and aim for the next corner.
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* Release the MT as the rocket boost wears off and aim for the next corner (see picture).
** You should come close to the rock on the left as you pass by.
** You should come close to the rock on the left as you pass by.
*: '''Common mistake:''' Releasing this MT too late or aiming too far left after releasing the MT.
*: '''Common mistake:''' Releasing this MT too late or aiming too far left after releasing the MT.
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* Do a short left-facing slide as you approach the rock that's sticking out.
* Do a short left-facing slide as you approach the rock that's sticking out.
* '''''[[[Koopa_Troopa_Beach#Non-Shortcut_flap|flap shroom #2]]]''''' Hop to the left as you pass by the rock that's sticking out sharply (to stay tight), into a long slide around the rest of the turn. Or if you time it right, you can hop over a little of the rock.
* '''''[[[Koopa_Troopa_Beach#Non-Shortcut_flap|flap shroom #2]]]''''' Hop to the left as you pass by the rock that's sticking out sharply (to stay tight), into a long slide around the rest of the turn. Or if you time it right, you can hop over a little of the rock.
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* Release the MT and drive over the rock on the left with part of the kart (half or less), and onto the open sand, aimed for the next corner.
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[[Image:Kbdriveoverrock.jpg|thumb|Driving over the rock]]
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* Release the MT and drive over the rock on the left with part of the kart (half or less), and onto the open sand, aimed for the next corner (see picture).
* MT around the corner (release the MT at or slightly after the corner).
* MT around the corner (release the MT at or slightly after the corner).
** Aim 1-2 kartlengths to the right of the rock. If you're too close to the left, it'll be hard to take the next turn tightly.
** Aim 1-2 kartlengths to the right of the rock. If you're too close to the left, it'll be hard to take the next turn tightly.
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*: '''Common mistake:''' Starting this MT too late will cause you to go too far left before the tunnel ramp.
*: '''Common mistake:''' Starting this MT too late will cause you to go too far left before the tunnel ramp.
* If that last MT was tight, you should be coming from the right, so aim for the right side of the ramp. If that last MT was wide, then you can aim for the middle of the ramp.
* If that last MT was tight, you should be coming from the right, so aim for the right side of the ramp. If that last MT was wide, then you can aim for the middle of the ramp.
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* Start a slide just before you reach the ramp, and slide straight up the ramp (without changing the smoke to yellow). Finish the MT as fast as possible after landing in the cave.
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[[Image:Kbtunnelramp.jpg|thumb|Sliding up the ramp]]
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* Start a slide just before you reach the ramp, and slide up the right side of the ramp, angled slightly to the left, without changing the smoke to yellow (see picture). Finish the MT as fast as possible after landing in the cave.
** As you enter the cave, you want to come as close as possible to the left side of the cave entrance.
** As you enter the cave, you want to come as close as possible to the left side of the cave entrance.
*: '''Alternate strat (same speed):''' Start the MT slightly earlier, change the smoke to yellow just before leaving the ramp, and finish the MT in the tunnel (useful if you find yourself often hitting the right wall in the cave).
*: '''Alternate strat (same speed):''' Start the MT slightly earlier, change the smoke to yellow just before leaving the ramp, and finish the MT in the tunnel (useful if you find yourself often hitting the right wall in the cave).