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24 bytes removed ,  04:27, 10 October 2007
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Reverted edits by OlotaRicdr (OlotaRicdr); changed back to last version by Jimbo
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droncnachir
   
[[Image:Dam.png|thumb|Dam]]
 
[[Image:Dam.png|thumb|Dam]]
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Now I'd recommend look up for the end, I think there's less slow down this way, it's easier to stay as close as possible to the wall this way too than with look down when you've gotten used to it, it's quite easy to differ the railing from the sky using look up. So after the lock shot, just run almost straight ahead while looking up while you slowly get closer to the wall, you should be very close to it when the first corner appears. Then just stay close to it, learn when the next corner comes up and turn immediately when it does so that you're close to the wall, just be careful not to touch it since then you'll lose time. Know when the stairs are close and when you pass the last corner before the stairs don't turn close to the wall anymore but just let yourself a go a little bit away from it and use look down for the last part so that you can see when to turn into the stairs, make it a real fast turn and fall of the Dam.
 
Now I'd recommend look up for the end, I think there's less slow down this way, it's easier to stay as close as possible to the wall this way too than with look down when you've gotten used to it, it's quite easy to differ the railing from the sky using look up. So after the lock shot, just run almost straight ahead while looking up while you slowly get closer to the wall, you should be very close to it when the first corner appears. Then just stay close to it, learn when the next corner comes up and turn immediately when it does so that you're close to the wall, just be careful not to touch it since then you'll lose time. Know when the stairs are close and when you pass the last corner before the stairs don't turn close to the wall anymore but just let yourself a go a little bit away from it and use look down for the last part so that you can see when to turn into the stairs, make it a real fast turn and fall of the Dam.
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All things must work together in one try for 0:53, try to get at least one boost but complete the run anyway even if you didn't if it went smoothly otherwise. Always get fast into the right strafe lines, take the shortest possible route but that should be quite obvious and logical, jus
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All things must work together in one try for 0:53, try to get at least one boost but complete the run anyway even if you didn't if it went smoothly otherwise. Always get fast into the right strafe lines, take the shortest possible route but that should be quite obvious and logical, just use your mind and develop your own feeling for the level. I used 1.1 CC for my 0:53, I think it's easier since all you need to do is hold down one strafe button and steer with the control stick and you should have a finger free for the B button but if you feel comfortable with 1.2 then it should work just as well. Get that just a little bit better than the average 0:54 run and 0:53 could be yours, if you still didn't get it, try again, try it from time to time but if you start to get frustrated then I'd recommend a break from it and play it again when you feel like it.
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t use your mind and develop your own feeling for the level. I used 1.1 CC for my 0:53, I think it's easier since all you need to do is hold down one strafe button and steer with the control stick and you should have a finger free for the B button but if you feel comfortable with 1.2 then it should work just as well. Get that just a little bit better than the average 0:54 run and 0:53 could be yours, if you still didn't get it, try again, try it from time to time but if you start to get frustrated then I'd recommend a break from it and play it again when you feel like it.
      
* '''World Record Video''': [http://video.google.com/videoplay?docid=7073500660877125464 Bryan Bosshardt - Dam Agent - 0:53]  ([http://www.thengamer.com/GE/01-Dam/Bosshardt%20-%20Dam%20-%20A%20-%20053.wmv Download!])
 
* '''World Record Video''': [http://video.google.com/videoplay?docid=7073500660877125464 Bryan Bosshardt - Dam Agent - 0:53]  ([http://www.thengamer.com/GE/01-Dam/Bosshardt%20-%20Dam%20-%20A%20-%20053.wmv Download!])
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Continue along and shoot out the lock with the PP7, quickly going back into a left strafe. After going through the gate that had the lock, the next place you want to go is the first tower on the right. You can lookdown until you get there if you want. Anyways, at the turn before the door, just run straight for the door so that the alarm is in view quickly. Shoot it out in 5 shots with the PP7, beginning to move after the 4th shot connects into the tower.  
 
Continue along and shoot out the lock with the PP7, quickly going back into a left strafe. After going through the gate that had the lock, the next place you want to go is the first tower on the right. You can lookdown until you get there if you want. Anyways, at the turn before the door, just run straight for the door so that the alarm is in view quickly. Shoot it out in 5 shots with the PP7, beginning to move after the 4th shot connects into the tower.  
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Go down the stairs in a right strafe and open the door to the left once you get down there. Take a left and ignore the first guards you see. Once around the boxes on the left still in a right strafe, injure the left guard you see up ahead with your PP7 while hugging the right wall. For the next section, just strafe by the guards behind the boxes and again injure the guard you see on the left hugging the right wall. If your aim is off by much, you'll probably get a ba
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Go down the stairs in a right strafe and open the door to the left once you get down there. Take a left and ignore the first guards you see. Once around the boxes on the left still in a right strafe, injure the left guard you see up ahead with your PP7 while hugging the right wall. For the next section, just strafe by the guards behind the boxes and again injure the guard you see on the left hugging the right wall. If your aim is off by much, you'll probably get a back boost here. You should have at least 6 bars at this point.  
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ck boost here. You should have at least 6 bars at this point.  
      
For the next section, you'll want your KF7 out. There are 2 guards, both behind boxes. You want to take out the one on the left since your strafe line will be blocked otherwise. Once he's shot, continue along for the door just after the red light. Chances are that you'll get hit 1 or 2 times in this area. As long as you have 4 or more bars, you still have a reasonable chance to complete. Head for the mainframe killing the guard up ahead and injuring the guard immediately to the left at the turn before the mainframe and press B so that Objective C will eventually complete after the countdown. Change back to left strafe to head back the same way you came. There isn't much strategy here except strafing the best line you can to the FAR tower.  
 
For the next section, you'll want your KF7 out. There are 2 guards, both behind boxes. You want to take out the one on the left since your strafe line will be blocked otherwise. Once he's shot, continue along for the door just after the red light. Chances are that you'll get hit 1 or 2 times in this area. As long as you have 4 or more bars, you still have a reasonable chance to complete. Head for the mainframe killing the guard up ahead and injuring the guard immediately to the left at the turn before the mainframe and press B so that Objective C will eventually complete after the countdown. Change back to left strafe to head back the same way you came. There isn't much strategy here except strafing the best line you can to the FAR tower.  

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