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'''World Record Strat - 0:58'''
'''World Record Strat - 0:58'''
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Cut both cinemas right away, and start out the same as SA. 2 slaps first guard, then take out the throwing knives. Knife the next guard you see in the hall, in the back. If you hit his limb you wont pick up his ammo. Also, you can slap him, which guarantees he dies, but can be a bit more inconsistent. Now take out your KF7, and strafe down the hall, without turning to the left. You will see a beam on the right wall, and right as you reach it, fire 9 bullets while spinning in a circle. Do NOT start shooting before you reach this beam, or it will mess thing sup later on. Sometimes there will be a few klobb guards around this area which bode very annoying backboosts, so try and shoot the one that opens the door as you shoot these 9 bullets, avoiding a hit. Now, after firing 9 shots, turn around and take a right down the hall you passed earlier, and avoid guards. Take a left, up the stairs, and enter the next room you see on your left. Shoot 3 bullets (no more!) at this kf7 guard in here, take his ammo and while you take his ammo, open the door, turn around and pick the tape up. Turn back around and enter the doorway. Now this next part is extremely important. Look up at the first cam in front of you, and hesitate just a bit before shooting it, dont shoot it right away! Now if you hit it successfully, open the next door and turn to the left, and shoot 3 bullets at the 2nd cam. If you did everything properly, and werent very slow or didnt shoot the first cam too fast, there will be a klobb guard that opens this door in front of you. Shoot the remaining 2 bullets of your clip at him and make them count (hit his chest or his head if he ducks down).
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Cut both cinemas right away, and start out the same as SA. 2 slaps first guard, then take out the throwing knives. Knife the next guard you see in the hall, in the back. If you hit his limb you wont pick up his ammo. Also, you can slap him, which guarantees he dies, but can be a bit more inconsistent. Now take out your KF7, and strafe down the hall, without turning to the left. You will see a beam on the right wall, and right as you reach it, fire 9 bullets while spinning in a circle. Do NOT start shooting before you reach this beam, or it will mess things up later on. Sometimes there will be a few klobb guards around this area which bode very annoying backboosts, so try and shoot the one that opens the door as you shoot these 9 bullets, injuring him and avoiding a hit. Now, after firing 9 shots, turn around and take a right down the hall you passed earlier, and avoid guards. Take a left, up the stairs, and enter the next room you see on your left. Shoot 3 bullets (no more!) at this kf7 guard in here, take his ammo and while you take his ammo, open the door, turn around and pick the tape up. Turn back around and enter the doorway. Now this next part is extremely important. Look up at the first cam in front of you, and hesitate just a bit before shooting it, dont shoot it right away! I am talking maybe .4 or so of a wait. Now if you hit it successfully, open the next door and turn to the left, and shoot 3 bullets at the 2nd cam. If you did everything properly, and werent very slow or didnt shoot the first cam too fast, there will be a klobb guard that opens this door in front of you. Shoot the remaining 2 bullets of your clip at him and make them count (hit his chest or his head if he ducks down), and take his stuff.
Now leave this room and enter the doorway to your right. In right strafe and some lookdown, open both doors. Now navigate between the 1st and 2nd row of mainframes and make your way to the safe key guard. Its easier to go through these mainframes if you run forward. Shoot 3-6 bullets at him and take this mofo down. Unfortunately, this guard loves to run to the side of the room or roll, screwing your run over completely. Now with the safe key picked up, go to the left and aim upwards and shoot the lense of the 3rd cam. The goal here is to take it out fast, so you make it out of the room before either door is shut. Strafe out of the room and backswitch to 2x klobbs as you leave to avoid any possible guard stuckage. In left strafe, strafe down the hall till you take the first left you see. Open the door right ahead, and change to right strafe here. There is a room to your left now, and it contains the documents. This area is tricky. If you are fast, a guard will usually be opening this doorway, so keep aware of that so you dont A. get stuck on him and B. shut the door and play "door tag" with him. You will probably have a few good runs get screwed in this area. Now as you enter this door, shoot 15 or so klobb bullets as you pick up the documents on the table, leave the room, and take a left down the stairway at the end of this hall. Beware of a very annoying guard on this stairway, so you dont get stuck on him. Sometimes there will also be a guard down this hall if you are slow, which can backboost the heck out of you.
Now leave this room and enter the doorway to your right. In right strafe and some lookdown, open both doors. Now navigate between the 1st and 2nd row of mainframes and make your way to the safe key guard. Its easier to go through these mainframes if you run forward. Shoot 3-6 bullets at him and take this mofo down. Unfortunately, this guard loves to run to the side of the room or roll, screwing your run over completely. Now with the safe key picked up, go to the left and aim upwards and shoot the lense of the 3rd cam. The goal here is to take it out fast, so you make it out of the room before either door is shut. Strafe out of the room and backswitch to 2x klobbs as you leave to avoid any possible guard stuckage. In left strafe, strafe down the hall till you take the first left you see. Open the door right ahead, and change to right strafe here. There is a room to your left now, and it contains the documents. This area is tricky. If you are fast, a guard will usually be opening this doorway, so keep aware of that so you dont A. get stuck on him and B. shut the door and play "door tag" with him. You will probably have a few good runs get screwed in this area. Now as you enter this door, shoot 15 or so klobb bullets as you pick up the documents on the table, leave the room, and take a left down the stairway at the end of this hall. Beware of a very annoying guard on this stairway, so you dont get stuck on him. Sometimes there will also be a guard down this hall if you are slow, which can backboost the heck out of you.