Changes

Line 20: Line 20:  
'''WR Strat - 0:46'''
 
'''WR Strat - 0:46'''
   −
Begin in left strafe, looking at a normal plane (lookdown doesnt help on this level). Strafe towards the GG room, and make sure not to lag on the pilalr behind you as you do. Also, dont strafe into the wall so much by the GG room door, and try to open it far away. Strafe into the center of the door (so you dont get stuck on it when it opens), and take the correct path through the GG room as tightly as possible, also don't look down here since it lags more I think. I will assume anybody playing for this record knows the right path. When you pick up the Ammo, you can either switch to right strafe or stay in left, it doesn't make a difference really although some players have an easier time switching to right since it gives you a nice angle to open the next door and then switch to left strafe to pick the GG up. If you stayed in left, open the door, switch to right strafe (you probably want to lose full speed here, since turning back around is very hard if you kept full speed), then turn around and open the next door.  
+
Begin in left strafe, looking at a normal plane (lookdown doesnt help on this level). Strafe towards the GG room, and make sure not to lag on the pillar behind you as you do. Also, dont strafe into the wall so much by the GG room door, and try to open it far away. Strafe into the center of the door (so you dont get stuck on it when it opens), and take the correct path through the GG room as tightly as possible, also don't look down here since it lags more I think. I will assume anybody playing for this record knows the right path. When you pick up the Ammo, you can either switch to right strafe or stay in left, it doesn't make a difference really although some players have an easier time switching to right since it gives you a nice angle to open the next door and then switch to left strafe to pick the GG up. If you stayed in left, open the door, switch to right strafe (you probably want to lose full speed here, since turning back around is very hard if you kept full speed), then turn around and open the next door.  
    
For the first Baron, align the center of the screen with around the left side of the pillar, and veer downwards just a little bit. The idea here is to shoot the first Baron as early as you possibly can, though it does not have to be frame perfect. If you miss him, quit out. Now strafe towards the left and , as quickly as possible, face towards where the 2nd baron appears. Stand between the two pillars closest to the wall, and if you dont see the explosion right after you arrive that means the first baron died a bad death, and you more than likely wont have any chance at 46 (thugh can easily get 47). If it doesn't appear within a second of arriving or so, just quit out unless you want a time around 48 (kneeling death first baron). Now wait till the explosion fades, and just as it is about to fade run forward. Right as you are about to go between the two pillars on the opposite side of the room, shoot the 2nd Baron. Do not wait untill you are actually between them. Try to aim just to the right of the far pillar that covers part of the explosion, and aim for his body because on SA/00A you need a body shot to have a chance at killing him. Now strafe to the right and towards the secret door to the last baron. As the screen darkens if you killed the 2nd baron successfully, you will see it. Open it up as far away as you can, and strafe past it, turn around and nicely enter the hole. If you strafe into the hole right away, theres a good chance you will get stuck on it and lose any chance at 46.  
 
For the first Baron, align the center of the screen with around the left side of the pillar, and veer downwards just a little bit. The idea here is to shoot the first Baron as early as you possibly can, though it does not have to be frame perfect. If you miss him, quit out. Now strafe towards the left and , as quickly as possible, face towards where the 2nd baron appears. Stand between the two pillars closest to the wall, and if you dont see the explosion right after you arrive that means the first baron died a bad death, and you more than likely wont have any chance at 46 (thugh can easily get 47). If it doesn't appear within a second of arriving or so, just quit out unless you want a time around 48 (kneeling death first baron). Now wait till the explosion fades, and just as it is about to fade run forward. Right as you are about to go between the two pillars on the opposite side of the room, shoot the 2nd Baron. Do not wait untill you are actually between them. Try to aim just to the right of the far pillar that covers part of the explosion, and aim for his body because on SA/00A you need a body shot to have a chance at killing him. Now strafe to the right and towards the secret door to the last baron. As the screen darkens if you killed the 2nd baron successfully, you will see it. Open it up as far away as you can, and strafe past it, turn around and nicely enter the hole. If you strafe into the hole right away, theres a good chance you will get stuck on it and lose any chance at 46.