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Difference between revisions of "Super Mario Odyssey"

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== History ==
 
== History ==
 
Super Mario Odyssey was added to speedrun.com on September 26, 2017, 1 month before the game officialy came out. Early speedruns were played on game version 1.0.1, and later the functionally identical version 1.1.0 after its release on November 30, 2017, even after it was discovered that the earlier version 1.0.0 was faster due to a version-exclusive trick known as First Moon Skip. On February 21, 2018, version 1.2.0 was made available, which introduced the Luigi's Balloon World minigame and patched numerous glitches, including Sphynx Clip and Turnip Clip, which were used in the Any% run. The introduction of version 1.3.0 on April 25, 2019 made the use of version 1.0.0 obsolete, since although all glitches patched in version 1.2.0 remained patched, version 1.3.0 features significantly faster load times than any previous version, offsetting the time lost to the glitches being patched. [https://www.speedrun.com/user/_Mitch _Mitch] would get the first time under 58 minutes on July 27, 2020 with a 57:54.<ref>https://smo-speedrun.fandom.com/wiki/Any%25</ref> The current record (As of 11/8/2022) is by [https://www.speedrun.com/user/Tyron18 Tyron18] with a time of 56m 55s [https://www.speedrun.com/smo/run/y4q8jp3m here].
 
Super Mario Odyssey was added to speedrun.com on September 26, 2017, 1 month before the game officialy came out. Early speedruns were played on game version 1.0.1, and later the functionally identical version 1.1.0 after its release on November 30, 2017, even after it was discovered that the earlier version 1.0.0 was faster due to a version-exclusive trick known as First Moon Skip. On February 21, 2018, version 1.2.0 was made available, which introduced the Luigi's Balloon World minigame and patched numerous glitches, including Sphynx Clip and Turnip Clip, which were used in the Any% run. The introduction of version 1.3.0 on April 25, 2019 made the use of version 1.0.0 obsolete, since although all glitches patched in version 1.2.0 remained patched, version 1.3.0 features significantly faster load times than any previous version, offsetting the time lost to the glitches being patched. [https://www.speedrun.com/user/_Mitch _Mitch] would get the first time under 58 minutes on July 27, 2020 with a 57:54.<ref>https://smo-speedrun.fandom.com/wiki/Any%25</ref> The current record (As of 11/8/2022) is by [https://www.speedrun.com/user/Tyron18 Tyron18] with a time of 56m 55s [https://www.speedrun.com/smo/run/y4q8jp3m here].
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== References ==

Revision as of 15:15, 8 November 2022

Backround

The game was teased via the Nintendo Switch console announcement trailer in 2016; in January 2017 during a Nintendo presentation, Odyssey was formally announced to be in development, and was followed shortly after with gameplay footage.[1]. The game officially released October 27, 2017.

History

Super Mario Odyssey was added to speedrun.com on September 26, 2017, 1 month before the game officialy came out. Early speedruns were played on game version 1.0.1, and later the functionally identical version 1.1.0 after its release on November 30, 2017, even after it was discovered that the earlier version 1.0.0 was faster due to a version-exclusive trick known as First Moon Skip. On February 21, 2018, version 1.2.0 was made available, which introduced the Luigi's Balloon World minigame and patched numerous glitches, including Sphynx Clip and Turnip Clip, which were used in the Any% run. The introduction of version 1.3.0 on April 25, 2019 made the use of version 1.0.0 obsolete, since although all glitches patched in version 1.2.0 remained patched, version 1.3.0 features significantly faster load times than any previous version, offsetting the time lost to the glitches being patched. _Mitch would get the first time under 58 minutes on July 27, 2020 with a 57:54.[2] The current record (As of 11/8/2022) is by Tyron18 with a time of 56m 55s here.

References