Difference between revisions of "1080° Snowboarding"

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1080° (Ten Eighty) Snowboarding is a snowboard racing and tricking game first release for Nintendo 64 in 1998. It was developed by Nintendo EAD and Published by Nintendo Co Ltd.
 
1080° (Ten Eighty) Snowboarding is a snowboard racing and tricking game first release for Nintendo 64 in 1998. It was developed by Nintendo EAD and Published by Nintendo Co Ltd.
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Ten Eighty was first released in Japan on February 28 1998 followed by a release in the US a few days later on March 1. The game had a 6-month delay in its release to PAL territories (including Europe and Australia) on 9 October of that year. Nintendo released the game for the Wii Virtual Console in 2008 and the Wii U Virtual Console on [https://www.nintendo.com/games/detail/1080-snowboarding-wii-u/ 31 December 2015].
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== Game Box Blurb ==
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''You're taking a Tahoe 155 snowboard down a steep, bumpy incline at night and you're about to top off an Indy Nosebone with a 360° Air, and you haven't even left your living room! You're playing 1080° (Ten Eighty) Snowboarding, a game so intense you'll be brushing the snow off your goggles. With five different boarders, eight different Lamar snowboards, more than 25 tricks, a Half-Pipe and six different courses, this is as close as you'll get to the real thing without hopping on the next ski lift.''
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== Game Features ==
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* Six game modes and courses!
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* 2-Player simultaneous play!
 +
* Over 25 different tricks!
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* Compatible with Rumble Pak accessory (N64)
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== Development and Reception ==
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1080° Snowboarding was first started in terms of its development in about April 1997 and announced at Nintendo Space World in November the same year; it garnered critical acclaim and won an Interactive Achievement Award from the Academy of Interactive Arts and Sciences. 1080° sold an estimated [https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_64_video_games 2 million and thirty thousand] copies worldwide. A follow-up game, 1080° Avalanche, was released for the Nintendo GameCube in November 2003.
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== External Links ==
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* [https://www.speedrun.com/1080snowboarding 1080° Snowboarding on speedrun.com]
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== Archived Time Attack/Trick Attack Tables ==
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* [http://www.angelfire.com/vt2/Vulpex/Phoenix/1080A.htm 22 April 2001 World Records on N64 High Scores]
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* [http://www.angelfire.com/vt2/Vulpex/Phoenix/1080B.htm 11 September 2001 World Records on N64 High Scores]
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* [http://www.angelfire.com/vt2/Vulpex/n64hs/1080.html 22 February 2003 World Records on N64 High Scores] (note at this point the emergence of some known liars)
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* [http://n64hs.speedrunwiki.com/Rankings/1080Rankings.html 16 July 2006 World Records on N64 High Scores] (impossible times from at least 3 runners exist on these boards)
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* [https://www.twingalaxies.com/game/1080-snowboarding/nintendo-64/pal-time-attack-crystal-lake-fastest-completion/page/1?ref=fbshare Andrew Barrow's Crystal Lake 1'02"50 from 14 Feb 2007]
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== Archived Miscellaneous Pages ==
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* [http://www.angelfire.com/vt2/Vulpex/n64hs/NaiWR.html 18 January 2003 World Record Counts on N64 High Scores]
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* [http://n64hs.speedrunwiki.com/NaiWR.html 5 March 2004 World Record Counts on N64 High Scores]
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* [https://web.archive.org/web/20010803162917/http://www.angelfire.com/pq/REX/IS1080.html N64 High Scores Proofs Page] with reference to Alan Jaynes and Russell Clapham
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* [http://www.angelfire.com/vt2/Vulpex/n64hs/1080Walkthrough.txt Short Time Attack Walkthrough written by [[Ben Miller]]]
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== Archived Rankings Pages ==
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* [http://www.angelfire.com/vt2/Vulpex/Phoenix/1080RanA.htm 8 December 2001 Rankings on N64 High Scores]
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* [http://www.angelfire.com/vt2/Vulpex/n64hs/1080Rankings.html 22 February 2003 Rankings on N64 High Scores]
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* [http://n64hs.speedrunwiki.com/Rankings/1080Rankings.html 16 July 2006 Rankings on N64 High Scores]
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== Archived Speedrunning News ==
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* [http://www.angelfire.com/vt2/Vulpex/n64hs/Archive1st2000.html March 2000 on N64 High Scores mentioning Ben Miller #1 battle with Alan Jaynes]
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* [http://www.angelfire.com/vt2/Vulpex/n64hs/Awards2.html June 2000 on N64 High Scores mentioning Craig Makepeace World Records]
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* [http://www.angelfire.com/vt2/Vulpex/n64hs/ArchiveMarch2K1.html March 2001 on N64 High Scores mentioning Russell Clapham becoming #1 and Ben Miller improvements]
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* [http://www.angelfire.com/vt2/Vulpex/n64hs/ArchiveSept2K1.html September 2001 on N64 High Scores mentioning Russell Clapham's Crystal Peak World Record]
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* [http://n64hs.speedrunwiki.com/Awards12.html December 2002 on N64 High Scores mentioning Paul Plumridge's (fake) time submissions]
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* [http://n64hs.speedrunwiki.com/Awards13.html March 2003 on N64 High Scores mentioning Bastion Trachte's Golden Forest World Record]
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* [http://n64hs.speedrunwiki.com/Awards14.html June 2003 on N64 High Scores mentioning Andrew Nguyen's Trick Attack World Records]
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* [https://web.archive.org/web/20091027103256/http://geocities.com/nicholasharvey9999/Archive2006Q2.html April 2006 mentioning Ron Klijn's 5 new Time Attack World Records]
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== Impossible & Fake Times ==
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While much good work was done between 1999 and 2009 to maintain the fastest times and highest scores on N64 High Scores, photographic proof was optional and only a fraction of players opted to provide proof (either voluntarily or upon request). Due to the extremely low burden of proof, some impossible times were submitted in that the decimal numbers would not fit in with the 3 or 4 centisecond intervals that the games chronometer counts at in every Time Attack run.
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It can be extremely difficult to decipher the potentially legitimate from the illegitimate times going back almost 2 decades, so this wiki attempts to give transparency for some of the issues.
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The following players have been found to have either impossible times submitted (I.e. either fake or accidentally mis-typed) or have admitted to making up times:
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* [[Patrick Zalesky]] submitted several impossible times including 1'27"52 on Crystal Peak
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* [[Andrew Kent]] submitted several impossible times
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* [[Paul Plumridge]] submitted some impossible times and also admitted to lying about his times many years later
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* Justin Nazaroff had an impossible time on Crystal Lake (1'02"64)
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[[Category:Games]]
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[[Category:N64 games]]

Revision as of 07:20, 8 September 2019

1080° (Ten Eighty) Snowboarding is a snowboard racing and tricking game first release for Nintendo 64 in 1998. It was developed by Nintendo EAD and Published by Nintendo Co Ltd.

Ten Eighty was first released in Japan on February 28 1998 followed by a release in the US a few days later on March 1. The game had a 6-month delay in its release to PAL territories (including Europe and Australia) on 9 October of that year. Nintendo released the game for the Wii Virtual Console in 2008 and the Wii U Virtual Console on 31 December 2015.

Game Box Blurb

You're taking a Tahoe 155 snowboard down a steep, bumpy incline at night and you're about to top off an Indy Nosebone with a 360° Air, and you haven't even left your living room! You're playing 1080° (Ten Eighty) Snowboarding, a game so intense you'll be brushing the snow off your goggles. With five different boarders, eight different Lamar snowboards, more than 25 tricks, a Half-Pipe and six different courses, this is as close as you'll get to the real thing without hopping on the next ski lift.

Game Features

  • Six game modes and courses!
  • 2-Player simultaneous play!
  • Over 25 different tricks!
  • Compatible with Rumble Pak accessory (N64)

Development and Reception

1080° Snowboarding was first started in terms of its development in about April 1997 and announced at Nintendo Space World in November the same year; it garnered critical acclaim and won an Interactive Achievement Award from the Academy of Interactive Arts and Sciences. 1080° sold an estimated 2 million and thirty thousand copies worldwide. A follow-up game, 1080° Avalanche, was released for the Nintendo GameCube in November 2003.

External Links

Archived Time Attack/Trick Attack Tables

Archived Miscellaneous Pages

Archived Rankings Pages

Archived Speedrunning News

Impossible & Fake Times

While much good work was done between 1999 and 2009 to maintain the fastest times and highest scores on N64 High Scores, photographic proof was optional and only a fraction of players opted to provide proof (either voluntarily or upon request). Due to the extremely low burden of proof, some impossible times were submitted in that the decimal numbers would not fit in with the 3 or 4 centisecond intervals that the games chronometer counts at in every Time Attack run.

It can be extremely difficult to decipher the potentially legitimate from the illegitimate times going back almost 2 decades, so this wiki attempts to give transparency for some of the issues.

The following players have been found to have either impossible times submitted (I.e. either fake or accidentally mis-typed) or have admitted to making up times:

  • Patrick Zalesky submitted several impossible times including 1'27"52 on Crystal Peak
  • Andrew Kent submitted several impossible times
  • Paul Plumridge submitted some impossible times and also admitted to lying about his times many years later
  • Justin Nazaroff had an impossible time on Crystal Lake (1'02"64)