Difference between revisions of "1080° Snowboarding"

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Ten Eighty was initially released in Japan on February 28 1998 followed by a release in the US a few days later on March 1. The game had a 6-month delay in its release to PAL territories (including Europe and Australia) to 9 October of that year. Nintendo released the game for the Wii Virtual Console in 2008 and the Wii U Virtual Console on [https://www.nintendo.com/games/detail/1080-snowboarding-wii-u/ 31 December 2015].
 
Ten Eighty was initially released in Japan on February 28 1998 followed by a release in the US a few days later on March 1. The game had a 6-month delay in its release to PAL territories (including Europe and Australia) to 9 October of that year. Nintendo released the game for the Wii Virtual Console in 2008 and the Wii U Virtual Console on [https://www.nintendo.com/games/detail/1080-snowboarding-wii-u/ 31 December 2015].
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[[File:1080cover.jpeg|300px|thumb|Right|The front of the UK version of the box]]
  
 
== Summary on Game Box ==
 
== Summary on Game Box ==
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* Deadly Fall
 
* Deadly Fall
  
Trick Attack requires the player to perform trick combinations using button inputs as the player navigates across any of the same six courses with the addition of Air Make (a big stadium jump) and Half Pipe. The player can also choose to save a ghost but this is a less preferred option in this mode. A third mode, Contest, has a mixture of flag navigation and tricking (scores) to achieve an aggregate score over 5 rounds; the mode itself while Nobel hasn’t proven popular in speedrunning.
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Trick Attack requires the player to perform trick combinations using button inputs as the player navigates across any of the same six courses with the addition of Air Make (a big stadium jump) and Half Pipe. The player can also choose to save a ghost but this is a less preferred option in this mode. A third mode, Contest, has a mixture of flag navigation and tricking (scores) to achieve an aggregate score over 5 rounds; the mode itself while novel hasn’t proven popular in speedrunning.
  
 
In the first few years following release of 1080° Snowboarding, times and scores began appearing in Nintendo magazines, particularly in Europe, where the popularity of competition had flourished. Players would submit their best results, sometimes with photo evidence, to the magazines’ High Scores section. The most popular were [[N64 Magazine]] and [[64 Magazine]], though others also existed.
 
In the first few years following release of 1080° Snowboarding, times and scores began appearing in Nintendo magazines, particularly in Europe, where the popularity of competition had flourished. Players would submit their best results, sometimes with photo evidence, to the magazines’ High Scores section. The most popular were [[N64 Magazine]] and [[64 Magazine]], though others also existed.
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== Archived Time Attack/Trick Attack Tables ==
 
== Archived Time Attack/Trick Attack Tables ==
 
* [http://www.angelfire.com/vt2/Vulpex/Phoenix/1080A.htm 22 April 2001 World Records on N64 High Scores]
 
* [http://www.angelfire.com/vt2/Vulpex/Phoenix/1080A.htm 22 April 2001 World Records on N64 High Scores]
* [http://www.angelfire.com/vt2/Vulpex/Phoenix/1080B.htm 11 September 2001 World Records on N64 High Scores]
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* [http://www.angelfire.com/vt2/Vulpex/Phoenix/1080B.htm 11 September 2001 World Records on N64 High Scores] including the last photo-verified times by Russell Clapham until 2007 (Andrew Barrow, Crystal Lake)
 
* [http://www.angelfire.com/vt2/Vulpex/n64hs/1080.html 22 February 2003 World Records on N64 High Scores] (note at this point the emergence of some known liars)
 
* [http://www.angelfire.com/vt2/Vulpex/n64hs/1080.html 22 February 2003 World Records on N64 High Scores] (note at this point the emergence of some known liars)
* [http://n64hs.speedrunwiki.com/Rankings/1080Rankings.html 16 July 2006 World Records on N64 High Scores] (impossible times from at least 3 runners exist on these boards)
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* [http://n64hs.speedrunwiki.com/1080.html 30 January 2007 World Records on N64 High Scores] (impossible times from at least 3 runners exist on these boards)
* [https://www.twingalaxies.com/game/1080-snowboarding/nintendo-64/pal-time-attack-crystal-lake-fastest-completion/page/1?ref=fbshare Andrew Barrow's Crystal Lake 1'02"50 from 14 Feb 2007]
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* [https://www.twingalaxies.com/game/1080-snowboarding/nintendo-64/pal-time-attack-crystal-lake-fastest-completion/page/1?ref=fbshare Andrew Barrow's Crystal Lake 1'02"50 from 14 Feb 2007] The first video-verified/published run of Crystal Lake
  
 
== Archived Miscellaneous Pages ==
 
== Archived Miscellaneous Pages ==

Revision as of 16:30, 8 September 2019

1080° (Ten Eighty) Snowboarding is a snowboard racing and tricking game first released for Nintendo 64 in 1998. It was developed by Nintendo EAD and Published by Nintendo Co Ltd.

Ten Eighty was initially released in Japan on February 28 1998 followed by a release in the US a few days later on March 1. The game had a 6-month delay in its release to PAL territories (including Europe and Australia) to 9 October of that year. Nintendo released the game for the Wii Virtual Console in 2008 and the Wii U Virtual Console on 31 December 2015.


The front of the UK version of the box

Summary on Game Box

You're taking a Tahoe 155 snowboard down a steep, bumpy incline at night and you're about to top off an Indy Nosebone with a 360° Air, and you haven't even left your living room! You're playing 1080° (Ten Eighty) Snowboarding, a game so intense you'll be brushing the snow off your goggles. With five different boarders, eight different Lamar snowboards, more than 25 tricks, a Half-Pipe and six different courses, this is as close as you'll get to the real thing without hopping on the next ski lift.

  • Six game modes and courses!
  • 2-Player simultaneous play!
  • Over 25 different tricks!
  • Compatible with Rumble Pak accessory (N64)

Development and Reception

1080° Snowboarding’s development was first started in about April 1997 and announced at Nintendo SpaceWorld in November the same year; it garnered critical acclaim upon release and won an Interactive Achievement Award from the Academy of Interactive Arts and Sciences. 1080° sold an estimated 2 million and thirty thousand copies worldwide. A follow-up game, 1080° Avalanche, was released for the Nintendo GameCube in November 2003.



As a Speedrunning Game

1080° was and is a popular game for “runners” across its Time Attack and Trick Attack modes.

Time Attack requires the runner to complete individual courses as quickly as possible. The game saves 3 best times per course per cartridge and the player can save a single “ghost” of their run on the cart too.

The courses are:

  • Crystal Lake
  • Crystal Peak
  • Golden Forest
  • Mountain Village
  • Dragon Cave
  • Deadly Fall

Trick Attack requires the player to perform trick combinations using button inputs as the player navigates across any of the same six courses with the addition of Air Make (a big stadium jump) and Half Pipe. The player can also choose to save a ghost but this is a less preferred option in this mode. A third mode, Contest, has a mixture of flag navigation and tricking (scores) to achieve an aggregate score over 5 rounds; the mode itself while novel hasn’t proven popular in speedrunning.

In the first few years following release of 1080° Snowboarding, times and scores began appearing in Nintendo magazines, particularly in Europe, where the popularity of competition had flourished. Players would submit their best results, sometimes with photo evidence, to the magazines’ High Scores section. The most popular were N64 Magazine and 64 Magazine, though others also existed.

Around 1999, a website called REX’s High Scores, created by Rene Elsaesser began hosting a collection of Nintendo gaming high scores sections and it linked to Nintendo 64 High Scores, created and maintained by Iacopo Sorce. Many players would find Iacopo’s site by first coming from REX’s page. This web domain would become the central place for 1080° times and scores for 10 years (from 1999 to 2009) before it ceased operations.



External Links

Current 1080° Snowboarding Speedrunning Links

Archived Time Attack/Trick Attack Tables

Archived Miscellaneous Pages

Archived Rankings Pages

Archived Speedrunning News

Impossible & Fake Times

While much good work was done between 1999 and 2009 to maintain the fastest times and highest scores on N64 High Scores, photographic proof was optional and only a fraction of players opted to provide proof (either voluntarily or upon request). Due to the extremely low burden of proof, some impossible times were submitted in that the decimal numbers would not fit in with the 3 or 4 centisecond intervals that the games chronometer counts at in every Time Attack run.

It can be extremely difficult to decipher the potentially legitimate from the illegitimate times going back almost 2 decades, so this wiki attempts to give transparency for some of the issues.

The following players have been found to have either impossible times submitted (I.e. either fake or accidentally mis-typed) or have admitted to making up times:

  • Patrick Zalesky submitted several impossible times including 1'27"52 on Crystal Peak
  • Andrew Kent submitted several impossible times
  • Paul Plumridge submitted some impossible times and also admitted to lying about his times many years later
  • Justin Nazaroff had an impossible time on Crystal Lake (1'02"64)