TimeSplitters: Future Perfect

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TimeSplitters: Future Perfect is a first person shooter developed by Free Radical Design and released for the GameCube, PlayStation 2, and Xbox in March 2005. It is the third game in the TimeSplitters series and follows the PS2-only TimeSplitters and the multi-platform TimeSplitters 2.

Speed Runs

 The current player ranked first is Phoenix aka Satisfaction, who holds 33 of the game's 87 World Records.

Story mode

Challenges

Arcade Amateur League

Arcade Honorary League

Arcade Elite League

System Differences

Playstation 2 Version

  1. Starting Spawn Points
    Initial spawn places for bots are completely random for the arcade stages. When you spawn at any of the preset spawn points, bots can start at any other spawn point. This differs from the GC and Xbox versions. One advantage of this is that it is sometimes possible to get better starting scenarios on some stages, as far as bot placement goes, than the GC and Xbox versions.
  2. Speech Skipping
    Speech skipping in story mode is impossible in the PS2 version of the game. This differs from the GC version.
  3. Cat Driving
    The cat driving stages are more difficult on the PS2 version of the game. This is due to the fact that the cat is more prone to falling over on the PS2 version than on the Xbox and GC versions. Despite this difference, world record times on the cat driving stages are still possible to achieve on the PS2 version.
  4. Electrotool on Something to Crow About
    The electrotool in Something to Crow About is found on the wall in serveral locations in the stage. On the PS2 version, you have to press the "X" button to pick it up. When you do this, the pickup happens immediately and you can pick up the weapon on the run. This differs from the GC and Xbox versions where you are forced to wait to pick up the weapon, losing a couple of seconds.

Gamecube Version

  1. Starting Spawn Points
    Arcade league stages have set starting scenarios. For a given spawn point, the bots will always start in the same positions. The direction they move after the stage starts may vary, but their starting positions do not change.
    Having set spawns allows GC players the advantage of forming a consistent strategy for the beginning of several stages allowing for fast initial kills more often than the PS2 version.
    Set starting scenarios does give the GC version a disadvantage on Sock it to Them. When GC players spawn at the optimal starting spawn, an enemy will always spawn and grab the timed mines which are needed to accomplish the world record strategy. Thus GC players are forced to use a sub-optimal strategy for that stage.
  2. Speech Skipping
    On the GC version, in story mode it is possible to pause the game just before a speech starts and have the speech continue while the game is paused. This has the potential to save lots of time as the timer stops when the game is paused.
    There are several speeches that can be skipped, but only a few that actually will save any time. This is due to the fact that in most situations, if you skip a speech, the character who says the speech will still act as if they are "talking" and the game will wait until they are finished.
    There are two exceptions that are known. One is the ending of Breaking and Entering, where skipping Amy's speech at the end of the stage saves a little more than 20 seconds. The other is at the beginning of You Take the High Road, where skipping the speech at the beginning of the stage allows the round door to be opened immediately, saving around 10 seconds or more.
  3. Cat Driving
    Cat driving is easier on the GC version. The cat is less prone to falling over and easier to control.
  4. Electrotool on Something to Crow About
    The electrotool in Something to Crow About is found on the wall in serveral locations in the stage. On the GC version, you have to press the "A" button to pick it up. When you do this, you have to wait a couple of seconds before the game allows you to pick up the weapon. This differs from the PS2 version where you can pick up the weapon immediately.

XBox Version

The Xbox version is the same as the Gamecube version of the game in all respects except that speech skipping in not possible on the XBox version.

PAL / NTSC Differences

The major cause of differences between the PAL and NTSC versions of Timesplitters: Future Perfect is the fact that players on the PAL version have a choice between playing in 50 hz mode or 60 hz mode. 60 hz mode is identical to the NTSC version. Playing in 50 hz mode results in several significant differences.

  1. Machine Wars: All difficulties
    The tank moves faster in 50 hz mode than it does in the NTSC version. NTSC players lose approximately 30 seconds due to this difference.
  2. You Genius, U-Genix: All difficulties
    Playing in 50 hz mode results in a better flight pattern of the enemies at the very end of the stage, allowing for consistent fast endings for PAL players. This is offset, however, by the fact that playing in 50 hz mode also results in some of the cutscenes lasting longer than in the NTSC version. It is also possible to kill the four enemies at the end in a timely manner on the NTSC version, but it is more difficult to do.
  3. Virtual Brutality
    Playing in 50 hz mode causes the monkey head at the end of the stage to rotate at a different speed, allowing for strategies that cannot be performed on the NTSC version. The current world record strategy for the stage, however, is possible to perform on both versions.

Video Pages

External Links