- 1 Speed Runs
- 2 Speed Run Strategies
- 3 Cairo Station
- 4 Outskirts
- 5 Metropolis
- 6 Arbiter
- 7 Oracle
- 8 Delta Halo
- 9 Regret
- 10 Sacred Icon
- 11 Quarantine Zone
- 12 Gravemind
- 13 Uprising
- 14 High Charity
- 15 The Great Journey
- 16 External Links
High Speed Halo is the site for Halo 2 speedrunning on all difficulties with a variety of rules and formats.
Speed Run Strategies
Due to a glitch in Bungie's programming, it is possible to use the sword to cover large distances rapidly. Take a weapon whose reticle becomes red when hovering over a distant enemy with the sword as your secondary weapon. By switching to it and pressing R at moment before the sword has been drawn, you will lunge at the enemy despite its distance. The reticle changes from the previous weapon, such as a rocket launcher, to the sword's before the sword is drawn while leaving the reticle red.
Simply throw a grenade on the ground, stand over it, and jump when it explodes and it will propel you higher than a normal jump. Very useful for getting to high places. Rocket jumping works the same way and gets you higher than just a grenade, but you need to put more distance between you and the explosion (by jumping off a small ledge or something) because it does more damage.
Placed in each level as Easter eggs, each skull when picked up changes the dynamics of the game in subtle and not-so-subtle ways. While activating skulls before beginning a run is considered cheating, picking it up during a run can sometimes be desirable and helpful. Each skull is found at a different location and is described (from the information at High Impact Halo underneath its level.
Level: Cairo Station
Words on screen: "Thunderstorm"
Effect: All convenant enemies become special ops.
'How to get to the skull': After you take out the second room of covenant boarding the ship, the game says "Priority Shift". Shortly after this you will go to the armory where you will have to take out a couple of Elites. The next room is "Commons B.01". Clear out all of the enemies on the ground floor and the Grunts in the far landing that are manning the plasma turret. Once you've cleared the room, look towards the outside -- literally out into space. You should see the dual tram tracks, and some diagonal supports holding up the tram tracks. You'll also note that the diagonal supports in the center are close together. One of those supports goes down the side of the wall near where one of the glass railings is. You can jump on the post for the glass railing and jump up onto the diagonal railing. From here, jump to the tram track and follow it all the way down towards the door you originally came in. You should see a landing with a trash can. The skull is in/under this trash can. Simply walk up to the trash can and hold X to pick up the skull.
Use In Speedrunning: This skull has a fairly limited use in runs of just Cairo Station. However, it may be useful to pickup in a full-game run so you can easily acquire swords from spec-ops elites.
Words on screen: "Blind"
Effect: There is no HUD or weapons on screen.
How to get to the skull: As soon as the level starts your vision will be blurry. Directly ahead of you there is a hallway with a flashing light. Enter the hallway, turn around, and look up There will be a horizontal flashing halogen light. Jump to it. Then turn right and crouch jump to the roof. Then turn right again and there is a long passageway with some ammo, grenades, and the Blind skull.
Video Links: Link 1
Action replay saves: Not needed
I Would Have Been Your Daddy skull
Words on screen: "I would have been your Daddy"
Effect:Apparently, this skull unlocks all sorts of interesting dialogue. Check out this link for more information.
How to get to the skull: The specifics of this skull are still a bit sketchy. The best thing to do is watch the videos showing how to spawn the skull and just keep trying until you get it to spawn. The main thing appears to be getting the checkpoint right past the pelican that picks up Johnson. This checkpoint spawns the sniper jackals in 'sniper alley.' The skull itself is in a room on a balcony. The room contains a sniper rifle and sniper ammo, and if you're one of the lucky ones who can get the skull to spawn, it will also contain the skull. Picking up the skull teleports you to the ground level, and gives you just a Plasma Pistol. You will quickly be assaulted by Elites. Some people say that grunts and jackals will also spawn, but I've never seen them do so. In my video, 7 waves (not 6, like I said initially) of Spec Op Elites come out. Killing the last Elite will have the text for the skull flash, meaning that you have to kill all of the Elites to actually finish getting the skull. If you die to the Elites, and your checkpoint no longer spawns the skull, kill yourself 4 or 5 times to be pushed back one extra checkpoint. The skull should spawn for you again, so you can try the fight again.
Video Links: Link 1
Action replay saves: NTSC No PAL save available
Words on screen: "Catch"
Effect: Enemies always drop 2 plasma grenades, and it appears that all enemies will toss more grenades in general.
How to get to the skull: Right after you exit from the underground highway, you'll come to a large open-air circular room with a handful of Jackal snipers and some Elites. The quickest way to get safely to the skull is to get the next checkpoint by jumping into the Warthog and letting the marine drive you to the next area. Jump out of the jeep and backtrack to the large room, and clear the area. You will see a large semi-circlular beam going from one of the main platforms that goes from the ground up to the top of the two towers. Do a grenade jump at the bottom of this beam and walk all the way to the top. Jump over to the ledge of the left tower. Walk to the end of the ledge and you will find the Catch skull.
Video Links: Link 1
Action replay saves: NTSC PAL
Grunt Birthday Party skull
The Great Journey
Black Eye skull
- High Speed Halo Complete Halo running coverage.