Facility

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Facility

Facility (Part ii of Mission 1: Arkangelsk) is the second level in GoldenEye 007.

Agent

World Record - 0:43

As usual, cinemas don't matter too much here, however it has been recently found that if you skip the first cinema, and watch the second cinema, there will be less guards in your way in the first area. (You must skip all cinemas as quick as possible to perform the KF7 strat).

Begin with a right strafe as you kneel in the vents. Turn to the left and then to the right remaining in the same strafe. Try to open the stall door after falling through the hole. Use a left strafe to the first door, and change to right as you open the next door to leave the bathroom. Shoot all 7 PP7 shots while going down the stairs and take a sharp left, heading the room below the bathroom. Make sure you get 2 solid shots, once on the ground, to get the automatic door open from a guard. Reload, open the door, and run straght at the guard, shooting 2 bullets at him. Start turning left as soon as you get to him so that you can make a nice turn back out of that area and NOT get stuck on the box in the process. This takes a little bit of practice to pull off, but if you don't want the WR, just back up, or turn right instead in full speed. Make sure you got both the KF7 and the keycard. Restart if you didn't.

Now, when heading for the console, kill the guard with your PP7 or KF7, which ever you prefer, who will be most likely in the way, but you can try to left strafe to the console if you want. Upon activating it, change to right strafe while bumping into the console and guard next to it in such a way that you don't get stuck leaving that room. Take 2 left turns and open the next door. Cycle guns however many times you need to depending on which gun you used earlier in the console room (3 times for PP7, 2 times for KF7) to get the detonator out to perform the warp using a right strafe. Turn right and get the mines out.

Open the fast door and plant a mine on the left side where the wall sticks out (the first one you see). Press A + B soon after right strafing by the mine to boost yourself. Change to the KF7 to warp the door up ahead. Open the 2nd door there and begin shooting KF7 once you are about to go through. Turn left, and then turn right with any strafe you want before you actually stop shooting. The door up ahead should open due to the noise. 12 or 15 Bullets does the job usually. Change back to PP7 and kill the guard that opened the door.

Left strafe to the bottom of the stairs. Use right strafe to the top of the stairs, quickly changing back to left strafe with a mine in hand. Change to right strafe at the next corner, and back to left at the corner after that. Remain in left strafe while taking a right turn, throwing the mine on the right wall soon after and blowing it up with A + B for a boost. Go on the RIGHT side of the guard at the next corner and make a left turn. Try to avoid the guards in this next area and make a left turn not getting stuck. Open the decoder door, boosting yourself with a mine to warp it. Right strafe, then left at the first turn, then right at the second turn, to get down the stairs properly. Trev should begin speaking soon after you get to the bottom of the stairs. This means you got a "good" Trev and have a shot at the WR. Restart if you got a "bad" Trev, meaning that he was next to the big set of tanks. Now, the key using just 2 mines is that you want to blow up all 10 tanks. The best places to place them is as follows...

1.....2.....3.....4.....5

.....X..............X......

6.....7.....8.....9.....0

I'll use this diagram to help explain where to place your mines. The "X" marks the spot if you didn't know already. This has to be done quickly if you want the WR. The first mine should be placed EXACTLY between tanks 4 and 9, maybe a half mine length toward tanks 5 and 0. This should blow those 4 up and damage 3 and 8. The other mine HAS to be placed a half mine length toward tanks 1 and 6 from the middle of 2 and 7. This should take care of the rest of the tanks. Once you are out of the area, blow them up right away since it will take a few seconds for them to blow up. Exit 2 seconds after Trev's next line comes up and watch the end cinema along with your new PR pop up on your screen.

Secret Agent

World Record - 0:52

Skip the first cinema and watch the second cinema. Right strafe through the vents and open the stall door as you are falling. Left strafe to the first door, changing to right strafe before opening the next door. Right strafe down the stairs, eventually running straight to the door underneath the stairs shooting 7 PP7 shots (to get console door open) and reloading (which will occur automatically) all in this time. Shoot at the guard with the keycard at least 3 times. Turn to the right in full speed (or left if you are able to do this and not get stuck on the box) and change into a left strafe before heading to the console.

Switch to the KF7. Left strafe into the console room, shooting guards there if necessary, and change to a right strafe just after activating it while turning right to get out of the room. This is hard because you'll get boosted around a lot or get stuck. Restart if this happens.

Right strafe your way to the next door, using the watch laser to warp it with a right strafe. Some people also use a left strafe and change to right at the next turn, or even a left strafe and no change keeping in left strafe down the next hall. In any event, switch to mines. Since there is a good chance you will get backboosted here, throw a mine on the door, and as you go through, press A+B to get a boost. Continute down the hall, open the next door and change to KF7 soon after you open the door up ahead to warp it. Be ready to shoot as soon as you begin going through the next door. Empty your entire clip (10) shots as you turn left and then right to head for the labs.

The door up ahead should be opening. Restart if it isn't. Change back to the PP7, shooting it until you kill/get by the guard there. Right strafe up the stairs, and change strafe to make each of the next 2 turns with a mine in hand. You should be in a left strafe once in the lab area. Boost yourself before the labs by throwing a mine on the right wall just after the turn before you can first see them. Now, take a right once you are past the first glass door. Doak should be here and should be talking. Restart if he isn't here since the best ever done when he is not here is 0:59 (?).

Now, head for the decoder door. Upon going by the 2 guards facing the other way before the decoder door, pause just after turning to the right. You may or may not get a boost while doing this. If you didn't turn enough, you'll get 2 boosts and will have to backtrack to get to the door. Get out the decoder, and use it.

!! NEW STRAT VARIATION !!

In order to get a good trev, which will help the following strat has been developed which will increase the likelihood of you getting the good Trev.

When you pause, select the PP7, and then the detonator. Use the detonator, and press A a few times switching to the PP7, KF7, mines, and then to the detonator. Look towards the right side of the door all this time. Switch to the left side as the door is opening and you are changing to the detonator thus warping it.

Change your strafe for each turn on the stairs, using a right strafe to get to Trev. He will either be facing away from you next to the big tanks (bad Trev) or be standing away from the tanks (good Trev). You should have 3 mines left. This takes a little practice. The following diagram is how I place the 3 mines.

1.....2.....3.....4.....5

.X..........X...........X

6.....7.....8.....9.....0

NOTE!!! If you got a good Trev, read the strategy written for the Agent difficulty, and do the mines like that. Otherwise, do the mines as described in this strat:

Now, the far right "X" is showing that you want to throw the mine on tank 5, but it should be directly between tanks 4 and 0. This is so that Trev won't die when you blow up the mines. The middle "X" shows that the mine should be placed on tank 3, but be between tanks 3 and 8. The left "X" mine should be placed on tank 1, but be between tanks 2 and 6. If you can't quite get tihs to work, just use 1 mine for boosting (not the one just before the labs) and then 4 for the tanks, throwing another mine on tank 2. I also used a strat with 4 mines (did this on my 57 actually) where I placed a mine more on the right side of tank 3 and the 4th on tank 6 since that was the most troublesome tank. Once you got the mines placed. Face towards Trev just on the right side of the doors you exit, which you should have open. Once his message comes up, blow up the mines, take a left side step for the first second, and then back up for the next second. This should time Trev's completion nicely and get you a sweet PR.

00 Agent

World Record - 0:52

Skip the first cinema and watch the second cinema. Right strafe through the vents and open the stall door as you are falling. Left strafe to the first door, changing to right strafe before opening the next door. Right strafe down the stairs, eventually running straight to the door underneath the stairs shooting 7 PP7 shots (to get console door open) and reloading (which will occur automatically) all in this time. Shoot at the guard with the keycard at least 3 times. Turn to the right in full speed (or left if you are able to do this and not get stuck on the box) and change into a left strafe before heading to the console.

Switch to the KF7. Left strafe into the console room, shooting guards there if necessary, and change to a right strafe just after activating it while turning right to get out of the room. This is hard because you'll get boosted around a lot or get stuck. Restart if this happens.

Right strafe your way to the next door, using the watch laser to warp it with a right strafe. Some people also use a left strafe and change to right at the next turn, or even a left strafe and no change keeping in left strafe down the next hall. In any event, switch to mines. Since there is a good chance you will get backboosted here, throw a mine on the door, and as you go through, press A+B to get a boost. Continute down the hall, open the next door and change to KF7 soon after you open the door up ahead to warp it. Be ready to shoot as soon as you begin going through the next door. Empty your entire clip (10) shots as you turn left and then right to head for the labs.

The door up ahead should be opening. Restart if it isn't. Change back to the PP7, shooting it until you kill/get by the guard there. Right strafe up the stairs, and change strafe to make each of the next 2 turns with a mine in hand. You should be in a left strafe once in the lab area. Boost yourself before the labs by throwing a mine on the right wall just after the turn before you can first see them. Now, take a right once you are past the first glass door. Doak should be here and should be talking. Restart if he isn't here since the best ever done when he is not here is 0:59 (?).

Now, head for the decoder door. Upon going by the 2 guards facing the other way before the decoder door, pause just after turning to the right. You may or may not get a boost while doing this. If you didn't turn enough, you'll get 2 boosts and will have to backtrack to get to the door. Get out the decoder, and use it.

!! NEW STRAT VARIATION !!

In order to get a good trev, which will help the following strat has been developed which will increase the likelihood of you getting the good Trev.

When you pause, select the PP7, and then the detonator. Use the detonator, and press A a few times switching to the PP7, KF7, mines, and then to the detonator. Look towards the right side of the door all this time. Switch to the left side as the door is opening and you are changing to the detonator thus warping it.

Change your strafe for each turn on the stairs, using a right strafe to get to Trev. He will either be facing away from you next to the big tanks (bad Trev) or be standing away from the tanks (good Trev). You should have 3 mines left. This takes a little practice. The following diagram is how I place the 3 mines.

1.....2.....3.....4.....5

.X..........X...........X

6.....7.....8.....9.....0

NOTE!!! If you got a good Trev, read the strategy written for the Agent difficulty, and do the mines like that. Otherwise, do the mines as described in this strat:

Now, the far right "X" is showing that you want to throw the mine on tank 5, but it should be directly between tanks 4 and 0. This is so that Trev won't die when you blow up the mines. The middle "X" shows that the mine should be placed on tank 3, but be between tanks 3 and 8. The left "X" mine should be placed on tank 1, but be between tanks 2 and 6. If you can't quite get tihs to work, just use 1 mine for boosting (not the one just before the labs) and then 4 for the tanks, throwing another mine on tank 2. I also used a strat with 4 mines (did this on my 57 actually) where I placed a mine more on the right side of tank 3 and the 4th on tank 6 since that was the most troublesome tank. Once you got the mines placed. Face towards Trev just on the right side of the doors you exit, which you should have open. Once his message comes up, blow up the mines, take a left side step for the first second, and then back up for the next second. This should time Trev's completion nicely and get you a sweet PR.

LTK

Facility is one of the easiest levels on the LTK mode. Using mines to kill guards makes it all the more easier. The area just before Dr. Doak is arguably the hardest part in the level. If Doak isn't in his optimal position, check the two other lab positions and maybe you'll find him there. If not, restart.

The World Record of 1:06 is, albeit not maxed, very, very good.

DLTK

A fairly easy DLTK level. Make sure to use all five mines to kill guards. Again, the World Record of 1:43 is strong (hell, it even beats the 00 Agent Target Time of 2:05!), although a few seconds could definitely be shaved off.

External Links

GoldenEye 007 solo missions
Dam | Facility | Runway | Surface 1 | Bunker 1 | Silo | Frigate | Surface 2 | Bunker 2 | Statue
Archives | Streets | Depot | Train | Jungle | Control | Caverns | Cradle | Aztec | Egypt