Bunker 2

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Bunker (2)

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Bunker 2 (Part ii of Mission 5: Servernaya) is the ninth level in GoldenEye 007.

Agent

World Record - 0:23

Using 1.2 is a huge advantage on this level going for the time of 23 seconds.

Start off watching the first cinema all the way until the text fades away, then quickly skip it and the next one as soon as possible.

Here is where 1.2 gains a good advantage. Start off looking down 45 degrees and immediately pause (1.1 players can not look down). Select watch magnet and unpause. Use your watch magnet, start running against the cell door (1.1 players start looking down a bit) and with proper timing, you want to open the door and exit, pressing a to go to unarmed, pick up the knives and slap the guard in the head and open Natalya's cell all within 1 second or so. This is very hard for beginners, but becomes easier with practice. It's all in the timing. You want to start holding the Z-button for the slap roughly when you exit the cell, then look down very very low, almost 100% lookdown for the guard slap, which should take him out in 1 blow if done properly. All this should be done in right strafe.

Exit though the double doors ahead, and pull out your KF7 to warp the door, and start looking up to almost regular height. You will continue straight, through the next set up opened double doors, then take a left down the hallway. Depending on your cinema, there may be a Klobb guard there, and he may backboost you (or very rarely boost you). Restart the level if you get backboosted.

About halfway down this hallway, you will want to start shooting just after the pillar that sticks out of the wall, about in the middle of the pillar and the stair case ahead. You will shoot all 20 of your KF7 rounds while you do this next part.

Take the stairs to your left, continuing in right strafe, and open the double doors to the tape from far away as you can. Hopefully it opened, and the guards inside did not open it first resulting in the door being closed instead. Grab the tape in left strafe now, which you changed to as you entered the room, then exit in right strafe. Here is what makes 23 so much harder then 24 now. You need the keycard guard to be basically right at the intersection coming up, which happens about 0.10% of the time. He needs to be killed very fast (first burst of KF7) then you go down the stairs and run to the glass doors. upon opening the glass doors, you want to switch weapons back to Klobbs to warp it, and it really helps if you are boosted through fast. Continue to the exit switching back to the KF7, then open the end door and switch back to 2x Klobb for the last warp.

Secret Agent

World Record - 0:44

Something to keep in mind: constant strafing is being used the whole time, except when taking out cameras and keycard guards.

Skip out of both cinemas right away. If the cinema consists of a guard walking down the hallway with two other guards in it, restart.

1.2 users should be starting with looking down 45 degrees before pausing resulting in a faster pause and unpause.

Soon as you start pause, select watch magnet, unpause, press z and get the key quickly.

Never stop pressing up while waiting for the key so you maintain full speed (1.1 users should be adjusting to 45 degree lookdown at this point), open the cell and exit quickly. With proper timing start holding z for the first slap then slap him again, he dies and open Natalya cell then quickly exit the jail area.

Switch your weapon to throwing knives which you picked up leaving the cell. (If you didn't pick them up, then this means that you left too slowly or at a bad angle which isn't optimal for speed). Hold your throwing knife and aim at the head of the guard who your about to pass at the open double doors ahead and try to kill him on the strafe getting his ammo. After you throw your knife you're going to switch to KF7 and still in full right strafe charge down the hallway at the double Klobbed guard at the end.

Once you are very close to him shoot 3-6 rounds at him, so he dies as you're passing him and you will get both Klobbs and a keycard. (If you shoot him from afar his weapons will scatter) If he backboosted you, which he will do about 50% of the time you may want to restart or you may not. If he backboosted you multiple times, definitely restart.

Open the next double doors, and in right strafe kill the 2nd guard to your right to get the clipboard. Again you want to shoot him from close range so the clipboard is obtained rather then thrown far away and out of your strafe line. From here you want to change to left strafe and follow the wall then to the double doors (you may opt for B/A if u wish) open the double doors and the next set of double doors switching your weapon backwards to 2x Klobb. shoot about 7ish shots of Klobb at the camera (its glass should be pointing at you if you were fast enough) then continuing in left strafe, go up the stairs and blindly go into the next double doors room where the tape is (if you were loud enough it should be opening automatically from the camera shots you used before). You may want to switch weapons walking through the door to warp through the guards which may stick you up. switch back to 2x Klobb as you open the first door of the little tunnel ahead, then start looking up, press b to open the next door when you are close enough, but you should be looking at the camera above and taking it out as you do so. After the camera is taken out the door should be opened, and enter the next room, take out the next camera around the corner with optimally 6-7 shots, then switch your weapon to KF7.

As you open the double doors to leave, you may or may not see a hatted guard with 2 Klobbs.

At this point either of these can happen:

a) You see the guard as you open the door: Ignore him for now; run around the corner the next double doors should be open, as long as the ones to the left of them. Run in grab the document, leave quickly as possible, and take out the hatted klobb guard after you do so.

b) You see no one: Klobb guard should be around the corner, take him out as you run down the little hallway and collect your keycard.

c) Keycard guard is no where to be seen: restart.

So now you have obtained the keycard and are going back to the area you have came from. This time you want to take the double doors on your left, leading to the next camera. Sometimes the first double door may be opening as you arrive, so be aware of that and try to avoid possible door tag with the guard. Switch weapon back to 2x Klobb attempting to warp the door. Enter the room go a bit to your left. This camera is very random with the Klobb. Try to take it out fast as possible from far away as possible. The camera should be pointing at you if you were very fast (47ish~ pace). Exit the room and try to avoid a massive cluster of guards which should be waiting outside. Try to do the next camera on the strafe, but if there are guards obstructing your view, use the R aimer to take it out as fast as possible.

Now at the staircase, switch your weapon from Klobbs to KF7, and walk out so you're lined up with the far camera at the very far end of the room. Shoot as you charge it, hopefully it blows up. Approaching the glass doors in full right strafe open them, switch weapon back to Klobbs to warp it, switch your weapon back to KF7, and back to Klobbs for the final warp at the end of the tunnel.

00 Agent

World Record - 0:54

Cut both cinemas right away, and start out the same as SA. 2 slaps first guard, then take out the throwing knives. Knife the next guard you see in the hall, in the back. If you hit his limb you wont pick up his ammo. Also, you can slap him, which guarantees he dies, but can be a bit more inconsistent. Now take out your KF7, and strafe down the hall, without turning to the left. You will see a beam on the right wall, and right as you reach it, fire 9 bullets while spinning in a circle. Do NOT start shooting before you reach this beam, or it will mess things up later on. Sometimes there will be a few Klobb guards around this area which bode very annoying backboosts, so try and shoot the one that opens the door as you shoot these 9 bullets, injuring him and avoiding a hit. Now, after firing 9 shots, turn around and take a right down the hall you passed earlier, and avoid guards. Take a left, up the stairs, and enter the next room you see on your left. Shoot 3 bullets (no more!) at this KF7 guard in here, take his ammo and while you take his ammo, open the door, turn around and pick the tape up. Turn back around and enter the doorway. Now this next part is extremely important. Look up at the first cam in front of you, and hesitate just a bit before shooting it, don't shoot it right away! I am talking maybe .4 or so of a wait. Now if you hit it successfully, open the next door and turn to the left, and shoot 3 bullets at the 2nd cam. If you did everything properly, and weren't very slow or didn't shoot the first cam too fast, there will be a Klobb guard that opens this door in front of you. Shoot the remaining 2 bullets of your clip at him and make them count (hit his chest or his head if he ducks down), and take his stuff.

Now leave this room and enter the doorway to your right. In right strafe and some lookdown, open both doors. Now navigate between the 1st and 2nd row of mainframes and make your way to the safe key guard. Its easier to go through these mainframes if you run forward. Shoot 3-6 bullets at him and take this mofo down. Unfortunately, this guard loves to run to the side of the room or roll, screwing your run over completely. Now with the safe key picked up, go to the left and aim upwards and shoot the lens of the 3rd cam. The goal here is to take it out fast, so you make it out of the room before either door is shut. Strafe out of the room and backswitch to 2x Klobbs as you leave to avoid any possible guard stuckage. In left strafe, strafe down the hall till you take the first left you see. Open the door right ahead, and change to right strafe here. There is a room to your left now, and it contains the documents. This area is tricky. If you are fast, a guard will usually be opening this doorway, so keep aware of that so you don't: a) get stuck on him and b): shut the door and play "door tag" with him. You will probably have a few good runs get screwed in this area. Now as you enter this door, shoot 15 or so Klobb bullets as you pick up the documents on the table, leave the room, and take a left down the stairway at the end of this hall. Beware of a very annoying guard on this stairway, so you don't get stuck on him. Sometimes there will also be a guard down this hall if you are slow, which can backboost the heck out of you.

Now, hopefully there will be the 2nd safe key guard down this hall that you alerted with your 15-18 or so Klobb bullets. Shoot preferably 3 rounds at him, and without losing full speed, enter the room to your left. Look to your right and you will see a big safe and a queer standing by it. Shoot 3-6 bullets at this piece of **** guard and hope he dies. If he rolls, the run is pretty much over. In left strafe, strafe to the right corner of the safe, open it, change to right, strafe into the right side, pick up the item, and then change to left so you leave the safe ASAP. Change to right after you are away from the safe, and in right strafe exit the room (the door should be open still), and open the door to your left. Now if you were fast enough, you should beat the guards in this next hall to the door. Now this is where those 9 bullets you fired earlier come into play. It isn't all too consistent, but maybe 1/6 runs the clipboard guard will be in this hall. Kill the guards you pass right away, and if you hear a beep or see the clipboard, get the heck out of there. For 58 you really need to get the clipboard with the 1st or 2nd guard you kill, and you must kill them very fast. Now , even if you didn't get the clipboard, strafe to the left hall and shoot the 4th cam out. This cam isn't that hard, but can screw you over from time to time. Now take a left up the stairs, and go down this hall and shoot the 5th cam out (this cam is very easy). If you didn't get the clipboard before and you see a guard standing by this cam, take him down and hope he has the clipboard.

Strafe into the center of this room, so you can see the last camera, and while running forward shoot at it and hope you somehow take it out. This camera is extremely inconsistent especially with the annoying glass door guards shooting at you and backboosting you, but you will get it maybe 1/8 runs. So expect a lot of failed runs just because of the last cam. If you hit it (and for 58 you want to hit it within the first 3 bullets), in left strafe approach the glass door, open it while holding full speed, and change to right as you enter the door. You might want to change guns to prevent stuckage on it. Changing guns really isn't necessary, but it can help if you slightly warp through it. Now go down this hall, hopefully getting a boost, and warp the exit door by backswitching from KF7 to Klobbs. This warp can be a bit annoying since the level sometimes doesn't lag enough.

LTK

Not the easiest of levels, but certainly not one of the hardest, either. A general advice would be to use Silenced PP7 x2 on the latter half of the level.

DLTK

This level must be considered somewhat easy as you can always lure one guard at a time to your cell. You can either shoot them with your limited ammo, or slap them to death (don't be too noisy or guards might spawn). Use the latter if you want to increase odds for a completion. Fortunately, no body armored guards appear (as long as the alarm doesn't goes off).

The current WR uses a really elaborate strat but is not maxed and it is the sort of level where there could a quicker strat if someone could find it. That said, it's not like the WR is weak in any way, especially if you consider all the factors that must go your way.

External Links

GoldenEye 007 solo missions
Dam | Facility | Runway | Surface 1 | Bunker 1 | Silo | Frigate | Surface 2 | Bunker 2 | Statue
Archives | Streets | Depot | Train | Jungle | Control | Caverns | Cradle | Aztec | Egypt